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Falxmen Dacia (Imperator Augustus)Dacia (Imperator Augustus) Melee Infantry

Falxmen

Falxmen give all enemies pause: who wants to be cut in two with a single blow?

The exact origins of the Dacians are something of a mystery. Dacian lands were centred around the Carpathian Mountains but, unlike their Thracian neighbours, they seldom got involved in the conflicts of others. The Dacians fought almost entirely on foot, and usually looked to their Sarmatian allies when serious cavalry were needed. Many Dacian infantry fought as peltasts, equipped with javelins, short swords and oval shields, but they also fielded archers. However, the Dacians were most feared because of a weapon called the 'falx', which they used with deadly, limb-lopping skill. A two-handed sword with a forward-curving blade, a falx could cut a man in two from the top of his head to his breastbone. This weapon was so effective that the Romans improved their legionary armour to cope with it. The brow-ridge on later legionary helmets was there to stop a blow from a falx. Rome’s eventual victory in the Dacian Wars (AD101-106), celebrated by Trajan’s Column, finally dealt with the warlike Dacian tribes once and for all.

Falxmen

Unit Name

Falxmen

Main Unit Key

Dac_Falxmen

Land Unit Key

Dac_Falxmen

Naval Unit Key

barbarian_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

400

Recruitment Cost

420

Upkeep Cost

85

Melee Attack

33

Weapon Damage

46

├ Melee Weapon

rome_falx

├ Melee Damage Base

34

├ Melee Damage Ap

12

├ Armour Piercing

Yes

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

35

Melee Defence

16

├ Base Defence

16

├ Shield

none

└ Shield Defence

0

Armour

27

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

0

Health

65

├ Man Entity

rome_infantry_medium

├ Man Health

55

└ Bonus Hit Points

10

Base Morale

40

Abilities

Falxmen
  • Shieldwall
    The unit moves into a close formation and raises shields.
    Armour strength, bracing, melee defence, shield strength
    Limited speed
  • Frenzy
    Improves a unit's charge and weapon damage for an extended period.
    Charge damage, Weapon damage
    Exertion: fatigue

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Falxmen
  • Good charge and attack
  • Good damage and armour penetration
  • Weak defence
  • Average morale
Requires Buildings
Falxmen Lv. 0 Artisan's Lodging
Artisan's Lodging
(barb_artisan_1)
Level 0
Bronze Workshop
Bronze Workshop
(barb_artisan_bronze_2)
Level 1
Bronze Forge
Bronze Forge
(barb_artisan_bronze_3)
Level 2
Coin Maker
Coin Maker
(barb_artisan_coin_2)
Level 1
Coin Mint
Coin Mint
(barb_artisan_coin_3)
Level 2
Horn Maker
Horn Maker
(barb_artisan_maker_2)
Level 1
Trumpet Maker
Trumpet Maker
(barb_artisan_maker_3)
Level 2
Falxmen Lv. 1 Bronze Furnace
Bronze Furnace
(barb_artisan_bronze_4)
Level 3
Coin Hoard
Coin Hoard
(barb_artisan_coin_4)
Level 3
Carnyx Maker
Carnyx Maker
(barb_artisan_maker_4)
Level 3