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HomeHome / Radious Total War Mod / Armenia (Imperator Augustus) / Units
General
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Noble Spearmen
Melee Infantry / Spear Infantry / (Eas_Noble_Spear)
Noble Spearmen
These heavily armoured warriors always give good account of themselves.
160 710 780 100 26 32 25 75 100 75 60
2
90 Royal Cataphracts
Cavalry / Shock Cavalry / (Eas_Royal_Cataphracts)
Royal Cataphracts
Armoured like turtles, brave as lions, with lances like wasp stings…
90 1100 1100 100 37 34 70 27 110 150 65
Melee Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
3
160 Axemen
Melee Infantry / Melee Infantry / (Eas_Axemen)
Axemen
Well protected by scale armour, these axemen also carry javelins into battle.
160 570 570 85 36 34 20 55 92 65 50
4
160 Hillmen
Melee Infantry / Melee Infantry / (Eas_Hillmen)
Hillmen
Unschooled in formal warfare, these hillmen are canny fighters if used correctly.
160 310 270 70 25 34 11 42 52 65 35
5
160 Kartli Axemen
Melee Infantry / Melee Infantry / (Eas_Kartli_Axemen)
Kartli Axemen
The axemen of Kartli are fierce fighters, eager to protect their homeland.
160 650 650 85 40 34 16 52 92 70 55
6
120 Mob
Melee Infantry / Melee Infantry / (Eas_Mob)
Mob
The mob is easily roused, but fickle in its bravery and commitment to battle.
120 40 30 10 6 23 3 13 27 45 20
7
160 Georgian Medium Swordsmen
Melee Infantry / Melee Infantry / (ROH_Georgian_Swordsmen)
Georgian Medium Swordsmen
A fierce if somewhat unruly force of expert swordsmen from the Caucasus Mountains. The harsh conditions and constant struggles with neighboring tribes have shaped them into strong fighters at home in rugged terrain.
160 650 650 85 37 37 27 63 82 70 55
8
160 Armenian Heavy Infantry
Melee Infantry / Melee Infantry / (ROH_Armenian_Sword)
Armenian Heavy Infantry
These men, seemingly 'armed in the Roman fashion' to the eyes of Roman witnesses, are highly regarded by all those they face in battle. These troopers are skilled swordsmen or Sooseramartik (soo-seh-ra-mar-teek) as the Armenians call them, who specialize in the frontal assault against spear and pike formations, so common to the ancient world.
160 890 890 100 38 38 28 74 112 75 60
9
160 Armenian Heavy Axemen
Melee Infantry / Melee Infantry / (Eas_Armenian_Heavy_Axemen)
Armenian Heavy Axemen
These men, seemingly 'armed in the Roman fashion' to the eyes of Roman witnesses, are highly regarded by all those they face in battle. These troopers are skilled axemen or Sooseramartik (soo-seh-ra-mar-teek) as the Armenians call them, who specialize in the frontal assault against spear and pike formations, so common to the ancient world.
160 900 900 100 40 36 30 71 112 75 60
10
160 Desert Swordsmen
Melee Infantry / Melee Infantry / (eas_sword_imm)
Desert Swordsmen
Desert people, average fighters, they are legion.
160 500 500 70 22 36 15 58 62 65 45
11
160 Steadfast Swordsmen
Melee Infantry / Melee Infantry / (Eas_Steadfast_Swordsmen)
Steadfast Swordsmen
Reliable swords of humble backgrounds; raised as loyal servants to the cause of the nation.
160 730 730 85 35 36 32 78 90 70 55
12
160 Vahagn Disciples
Melee Infantry / Melee Infantry / (Eas_Vahagn_Disciples)
Vahagn Disciples
War-agents in name of the mighty deity of war and courage. These furious champions can slay any opponent in battle.
160 1100 1100 100 42 38 38 80 92 80 65
Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
13
120 Eastern Archers
Missile Infantry / Missile Infantry / (Eas_Archers)
Eastern Archers
Weight of numbers brings its own quality to arrow fire.
120 390 390 70 35 145 6 30 7 23 3 5 27 50 20
14
120 Elite Persian Archers
Missile Infantry / Missile Infantry / (Eas_Elite_Persian_Archers)
Elite Persian Archers
The bow and the spear make the man who can use them doubly dangerous.
120 600 600 90 35 145 7 30 16 29 11 30 27 65 40
15
120 Eastern Javelinmen
Missile Infantry / Missile Infantry / (Eas_Javelinmen)
Eastern Javelinmen
These skirmishers harass an enemy line with javelins, screening their comrades in the process.
120 500 500 85 32 70 9 18 7 23 3 31 52 50 20
16
120 Eastern Slingers
Missile Infantry / Missile Infantry / (Eas_Slingers)
Eastern Slingers
Even giants can be humbled by nimble slingers.
120 500 500 70 22 155 8 35 7 23 3 31 52 50 20
17
160 Persian Archer Spearmen
Missile Infantry / Missile Infantry / (ROH_Persian_Archer_Spearmen)
Persian Archer Spearmen
Having formed the bulk of the old persian army, these men fight in the traditonal way with the bow and spear. A combination in great demand when facing the horsemen of the east.
160 610 610 85 35 145 7 30 18 29 15 38 27 55 45
18
120 Armenian Heavy Archers
Missile Infantry / Missile Infantry / (ROH_Syrian_Archers)
Armenian Heavy Archers
Toxotai Syriakoi are armed with composite bows, which make them a class above most archers. They have long ranged bows and carry a good amount of arrows, and know how to use these bows through centuries of tradition in their homelands and a constant need to supplement their poor diets with meat. They are good soldiers, but suffer from a morale problem.
120 630 630 90 38 145 7 30 18 23 25 61 57 70 45
Pike Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
19
160 Armenian Phalanx Pikemen
Melee Infantry / Pike Infantry / (ROH_Armenian_Phalanx)
Armenian Phalanx Pikemen
The influence of the hellenes has been strong indeed, with the conquests of Alexander and greek colonies dottng the black sea. In response to these pressures, Armenia has raised its own force of pikemen, taken from the veterans of other spear units.
160 660 660 85 29 29 7 59 87 65 50
Spear Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
20
160 Noble Spearmen
Melee Infantry / Spear Infantry / (Eas_Noble_Spear)
Noble Spearmen
These heavily armoured warriors always give good account of themselves.
160 710 780 100 26 32 25 75 100 75 60
21
160 Persian Hoplites
Melee Infantry / Spear Infantry / (Eas_Persian_Hoplites)
Persian Hoplites
An idea like hoplites is worth copying, even if Greek "liberty" weakens a man…
160 520 520 80 20 29 16 64 90 70 40
22
160 Eastern Spearmen
Melee Infantry / Spear Infantry / (Eas_Spear)
Eastern Spearmen
Cheap spearmen are not necessarily poor spearmen.
160 280 280 60 15 29 11 53 63 65 30
23
160 Georgian Light Spearmen
Melee Infantry / Spear Infantry / (ROH_Georgian_Spearmen)
Georgian Light Spearmen
Well at home in the mountains and hills of their homeland, the Caucasus Mountains have made the men of Georgia a hardy people, with constant tribal warfare honing their skills in war.
160 610 610 85 24 29 22 72 82 65 55
24
160 Armenian Spear Regulars
Melee Infantry / Spear Infantry / (ROH_Armenian_Spear_Regular)
Armenian Spear Regulars
A levy of peasants given proper training and some equipment, namely their large wicker tower shields, these men can be expected to hold a proper battle line but they are still only peasants.
160 500 500 70 22 29 18 63 73 70 55
25
160 Armenian Heavy Spearmen
Melee Infantry / Spear Infantry / (Eas_Armenian_Heavy_Spearmen)
Armenian Heavy Spearmen
These men, seemingly 'armed in the Roman fashion' to the eyes of Roman witnesses, are highly regarded by all those they face in battle. These troopers are skilled spearmen or Sooseramartik (soo-seh-ra-mar-teek) as the Armenians call them, who specialize in the frontal assault against spear and pike formations, so common to the ancient world.
160 880 880 100 33 32 25 79 112 75 60
26
160 Desert Spearmen
Melee Infantry / Spear Infantry / (eas_spear_imm)
Desert Spearmen
Desert people, average fighters, they are legion.
160 500 500 70 19 29 16 58 73 65 45
27
160 Armenian Garrison Spears
Melee Infantry / Spear Infantry / (Eas_Armenian_Garrison_Spears)
Armenian Garrison Spears
Sturdy garrison-men; always available to bolster an army with their spears and unfaltering loyalty.
160 580 580 75 23 29 21 65 87 65 45
28
160 Armenian Sentinels
Melee Infantry / Spear Infantry / (Eas_Armenian_Sentinels)
Armenian Sentinels
Experienced border guards, trained to hold off almost any attack of superior numbers
160 780 780 85 28 29 28 71 105 70 55
Melee Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
29
90 Azat Knights
Cavalry / Melee Cavalry / (Eas_Azat_Knights)
Azat Knights
These heavy cavalry are an elite force; deadly in battle, and loyal to the last breath.
90 900 900 100 38 32 46 86 87 140 60
30
90 Noble Blood Cavalry
Cavalry / Melee Cavalry / (Eas_Noble_Blood_Cav)
Noble Blood Cavalry
These spear-armed cavalrymen fight well in close-combat, making them a useful striking force.
90 640 640 90 33 29 37 77 87 120 50
31
90 Desert Camel Spearmen
Cavalry / Melee Cavalry / (Desert_camel_spear)
Desert Camel Spearmen
Desert people, average fighters, they are legion.
90 600 600 70 22 29 26 57 52 120 45
Missile Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
32
90 Armoured Horse Archers
Cavalry / Missile Cavalry / (Eas_Armour_Horse_Archers)
Armoured Horse Archers
A fleet horse archer is never happier than when he has a surfeit of targets.
90 530 530 85 38 125 6 30 13 23 10 14 57 105 40
33
90 Horse Archers
Cavalry / Missile Cavalry / (Eas_Horse_Archers)
Horse Archers
These fine mounted bowmen are excellent for harassing enemies. To death.
90 420 420 70 38 125 6 30 11 23 10 7 27 90 25
34
90 Horse Skirmishers
Cavalry / Missile Cavalry / (Eas_Horse_Skirm)
Horse Skirmishers
These horsemen are useful, swift-moving skirmishers, well able to harass an enemy.
90 390 390 70 30 75 8 18 12 36 18 37 49 90 25
35
90 Noble Horse Archers
Cavalry / Missile Cavalry / (Eas_Noble_Horse_Archers)
Noble Horse Archers
There is an art to using the bow from horseback, in battle or on the hunt.
90 700 700 90 38 125 7 30 14 36 11 8 90 130 55
36
90 Desert Camel Archers
Cavalry / Missile Cavalry / (Desert_camel_archers)
Desert Camel Archers
Desert people, average fighters, they are legion.
90 650 650 70 38 125 6 30 13 36 18 17 27 120 45
Shock Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
37
90 Eastern Cataphracts
Cavalry / Shock Cavalry / (Eas_Cataphracts)
Eastern Cataphracts
Nigh-on invulnerable within their armour, these warriors are a fearsome sight.
90 920 920 100 32 31 64 23 90 145 60
38
90 Persian Cavalry
Cavalry / Shock Cavalry / (Eas_Persian_Cavalry)
Persian Cavalry
A good cavalry charge can break the most ardent of enemies.
90 640 640 85 32 31 64 23 57 135 60
39
90 Royal Cataphracts
Cavalry / Shock Cavalry / (Eas_Royal_Cataphracts)
Royal Cataphracts
Armoured like turtles, brave as lions, with lances like wasp stings…
90 1100 1100 100 37 34 70 27 110 150 65
40
90 Armenian Asabara Cavalry
Cavalry / Shock Cavalry / (ROH_Armenian_Asabara_Cav)
Armenian Asabara Cavalry
The Asabara are a reliable force of shock cavalry that can also hold their own in the thick of melee, as well as dismounting to serve as fine shock infantry with their axes.
90 740 740 85 36 31 54 65 77 120 60
41
90 Nakahar
Cavalry / Shock Cavalry / (ROH_Nakahar)
Nakahar
Historically, the Armenian Royal Cataphract Cavalry are recruited from the Nakharars, the high nobility of Armenia and these men are the armoured fist of Hayastan. The tactical use of armoured lancers in conjunction with horse archers was one of many the things that Parthia and Armenia shared.
90 1250 1250 110 43 34 61 67 145 150 70
Fixed Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
42
40 Eastern Giant Ballista
Siege Engine / Fixed Artillery / (Eas_Giant_Ballista)
Eastern Giant Ballista
The inventive mind makes cruel machines very useful in battle.
40 810 810 110 205 550 2 9 23 5 8 27 60 35
43
40 Eastern Bastion Scorpion
Siege Engine / Fixed Artillery / (Eas_Scorpion_Bastion)
Eastern Bastion Scorpion
A man pierced through is unlikely to dispute a battle's outcome.
40 490 490 85 120 400 8 9 23 5 8 27 55 35
44
40 Eastern Scorpion (Fixed)
Siege Engine / Fixed Artillery / (Eas_Scorpion)
Eastern Scorpion (Fixed)
A man pierced through is unlikely to dispute a battle's outcome.
40 490 490 85 120 350 6 9 23 5 8 27 60 35
Field Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
45
40 Eastern Bastion Ballista
Siege Engine / Field Artillery / (Eas_Ballista_Bastion)
Eastern Bastion Ballista
If a man can be seen, he can be hit. If hit, killed.
40 560 560 85 170 460 4 9 23 5 8 27 55 35
46
40 Eastern Ballista
Siege Engine / Field Artillery / (Eas_Ballista)
Eastern Ballista
If a man can be seen, he can be hit. If hit, killed.
40 1580 700 85 170 420 3 9 23 5 8 27 60 35
47
40 Eastern Scorpion
Siege Engine / Field Artillery / (Eas_Cheiroballistra)
Eastern Scorpion
A man pierced through is unlikely to dispute a battle's outcome.
40 600 600 85 120 350 6 9 23 5 8 27 60 35
48
40 Eastern Large Onager
Siege Engine / Field Artillery / (Eas_Large_Onager)
Eastern Large Onager
Carnage is only the start: wise targets remember urgent business elsewhere.
40 1800 880 110 230 480 3 9 23 6 8 27 60 35
49
40 Eastern Bastion Onager
Siege Engine / Field Artillery / (Eas_Onager_Bastion)
Eastern Bastion Onager
Really big rocks, thrown at the enemy, punctuate many a debating point in war.
40 650 650 85 190 400 5 9 23 5 8 27 55 35
50
40 Eastern Onager
Siege Engine / Field Artillery / (Eas_Onager)
Eastern Onager
Really big rocks, thrown at the enemy, punctuate many a debating point in war.
40 1600 750 85 190 350 4 9 23 5 8 27 60 35
Admiral
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
51
140 Scorpion Penteres - Eastern Archers
Medium Ship / Missile Ship / (Eas_Archers_Five_Dbl_Scorpio)
Scorpion Penteres - Eastern Archers
Deadly accurate dart-throwers give these ships a significant crew-killing potential.

Weight of numbers brings its own quality to arrow fire.

140 1020 1020 115 1090 5 35 145 6 30 7 23 3 5 27 50 20
52
40 Light Artillery Penteres - Eastern Ballista (Ship)
Medium Ship / Artillery Ship / (Eas_Ballista_Five)
Light Artillery Penteres - Eastern Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

If a man can be seen, he can be hit. If hit, killed.

40 630 630 115 1090 5 180 420 3 9 23 5 8 27 60 35
Melee Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
53
120 Assault Tetreres - Hillmen
Medium Ship / Melee Ship / (Eas_Hillmen_Four)
Assault Tetreres - Hillmen
Ramming attacks from these ships will inflicting terrible damage.

Unschooled in formal warfare, these hillmen are canny fighters if used correctly.

120 560 560 100 890 5 25 34 11 42 52 65 35
54
60 Fire Pot Dieres - Eastern Spearmen
Medium Ship / Melee Ship / (Eas_Spear_Two_Fire_Pots)
Fire Pot Dieres - Eastern Spearmen
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

Cheap spearmen are not necessarily poor spearmen.

60 400 400 70 501 6 15 29 11 53 63 65 30
55
60 Assault Dieres - Eastern Spearmen
Medium Ship / Melee Ship / (Eas_Spear_Two)
Assault Dieres - Eastern Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Cheap spearmen are not necessarily poor spearmen.

60 340 340 70 501 6 15 29 11 53 63 65 30
Missile Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
56
140 Scorpion Penteres - Eastern Archers
Medium Ship / Missile Ship / (Eas_Archers_Five_Dbl_Scorpio)
Scorpion Penteres - Eastern Archers
Deadly accurate dart-throwers give these ships a significant crew-killing potential.

Weight of numbers brings its own quality to arrow fire.

140 1020 1020 115 1090 5 35 145 6 30 7 23 3 5 27 50 20
57
140 Tower Penteres - Eastern Archers
Medium Ship / Missile Ship / (Eas_Archers_Five_Lft_Bow)
Tower Penteres - Eastern Archers
From a shipboard tower, all enemies become little targets to be potted at will.

Weight of numbers brings its own quality to arrow fire.

140 1020 1020 115 1090 5 35 145 6 30 7 23 3 5 27 50 20
58
140 Missile Penteres - Eastern Archers
Medium Ship / Missile Ship / (Eas_Archers_Five)
Missile Penteres - Eastern Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Weight of numbers brings its own quality to arrow fire.

140 820 820 115 1090 5 35 145 6 30 7 23 3 5 27 50 20
59
80 Raiding Hemiolia - Eastern Javelinmen
Medium Ship / Missile Ship / (Eas_Javelinmen_One_Halfer)
Raiding Hemiolia - Eastern Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

These skirmishers harass an enemy line with javelins, screening their comrades in the process.

80 500 500 70 459 6 32 70 9 18 7 23 3 31 52 50 20
60
100 Pursuit Trihemiolia - Eastern Javelinmen
Medium Ship / Missile Ship / (Eas_Javelinmen_Two_Halfer)
Pursuit Trihemiolia - Eastern Javelinmen
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

These skirmishers harass an enemy line with javelins, screening their comrades in the process.

100 630 630 70 585 7 32 70 9 18 7 23 3 31 52 50 20
61
80 Scorpion Trieres - Eastern Slingers
Medium Ship / Missile Ship / (Eas_Slingers_Three_Scorpio)
Scorpion Trieres - Eastern Slingers
Deadly accurate dart-throwers give enemies pause.

Even giants can be humbled by nimble slingers.

80 700 700 85 585 6 22 155 8 35 7 23 3 31 52 50 20
62
80 Missile Trieres - Eastern Slingers
Medium Ship / Missile Ship / (Eas_Slingers_Three)
Missile Trieres - Eastern Slingers
A large contingent of archers can make short work of enemy crews.

Even giants can be humbled by nimble slingers.

80 650 650 85 585 6 22 155 8 35 7 23 3 31 52 50 20
Artillery Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
63
40 Light Artillery Penteres - Eastern Ballista (Ship)
Medium Ship / Artillery Ship / (Eas_Ballista_Five)
Light Artillery Penteres - Eastern Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

If a man can be seen, he can be hit. If hit, killed.

40 630 630 115 1090 5 180 420 3 9 23 5 8 27 60 35
64
40 Artillery Penteres - Eastern Onager (Ship)
Medium Ship / Artillery Ship / (Eas_Onager_Five)
Artillery Penteres - Eastern Onager (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

Really big rocks, thrown at the enemy, punctuate many a debating point in war.

40 750 750 115 1090 5 200 350 3 9 23 5 8 27 60 35