City Guards
Elite guard units, used to protect larger Roman cities.“Rem ad Triarios redisse” or “going to the Triarii” was a Latin saying meaning to fight to the bitter end. The veteran triarii were the third line of battle behind the hastati and principes, and only fought when defeat looked likely. However, this saying excludes the supernumerary ranks of the rorarii, who stood even behind the triarii and were, when deployed, the very, very last line of defence. There is much debate over their actual role because historical detail is limited but the rorarii were light infantry armed with spears and shields. They are likely to have been a skirmisher reserve, missile support for the heavier infantry or perhaps rushed to fill any gaps that appeared in the line of triarii. It is thought the rorarii came from the poorest Romans, and were young men of little experience. They may even have been a last remnant of the old Roman phalanx-style army. During the Second Punic War, the rorarii were replaced by velites.
Unit Name City Guards |
Main Unit Key Rom_City_Guard |
Land Unit Key Rom_City_Guard |
Naval Unit Key roman_transport |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 490 |
Recruitment Cost 490 |
Upkeep Cost 70 |
Melee Attack 20 |
29 |
├ Melee Weapon rome_spear |
├ Melee Damage Base 19 |
├ Melee Damage Ap 10 |
├ Armour Piercing No |
├ Bonus vs. Large 15 |
├ Bonus vs Elephants 16 |
└ Bonus vs Infantry 0 |
Charge Bonus 15 |
68 |
├ Base Defence 39 |
├ Shield scutum_marian |
└ Shield Defence 29 |
93 |
├ Armour mail |
├ Armour Defence 57 |
└ Shield Armour 36 |
70 |
├ Man Entity rome_infantry_medium |
├ Man Health 55 |
└ Bonus Hit Points 15 |
Base Morale 55 |
Abilities
City Guards- Rapid Advance
Improved unit movement speed over an extended period.
Speed, acceleration, charge speed
Exertion: fatigue - Use the Whip
Improved attack and fatigue resistance for a short time.
Melee attack, weapon damage, fatigue resistance
Exertion: fatigue - Square
The unit moves into a close square formation.
Bracing, morale, melee defence
Can't move - Defensive Testudo
The troops of this unit raise their shields above their heads in a static defensive formation.
Bracing, protection against missiles
Can't move
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good defensive unit
- Low damage but average armour penetration
- Average attack
- Normal morale
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Imperator Augustus |