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City Guards Antony's Rome (Imperator Augustus)Antony's Rome (Imperator Augustus) Spear Infantry

City Guards

Elite guard units, used to protect larger Roman cities.

“Rem ad Triarios redisse” or “going to the Triarii” was a Latin saying meaning to fight to the bitter end. The veteran triarii were the third line of battle behind the hastati and principes, and only fought when defeat looked likely. However, this saying excludes the supernumerary ranks of the rorarii, who stood even behind the triarii and were, when deployed, the very, very last line of defence. There is much debate over their actual role because historical detail is limited but the rorarii were light infantry armed with spears and shields. They are likely to have been a skirmisher reserve, missile support for the heavier infantry or perhaps rushed to fill any gaps that appeared in the line of triarii. It is thought the rorarii came from the poorest Romans, and were young men of little experience. They may even have been a last remnant of the old Roman phalanx-style army. During the Second Punic War, the rorarii were replaced by velites.

City Guards

Unit Name

City Guards

Main Unit Key

Rom_City_Guard

Land Unit Key

Rom_City_Guard

Naval Unit Key

roman_transport

Soldiers

160

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

490

Recruitment Cost

490

Upkeep Cost

70

Melee Attack

20

Weapon Damage

29

├ Melee Weapon

rome_spear

├ Melee Damage Base

19

├ Melee Damage Ap

10

├ Armour Piercing

No

├ Bonus vs. Large

15

├ Bonus vs Elephants

16

└ Bonus vs Infantry

0

Charge Bonus

15

Melee Defence

68

├ Base Defence

39

├ Shield

scutum_marian

└ Shield Defence

29

Armour

93

├ Armour

mail

├ Armour Defence

57

└ Shield Armour

36

Health

70

├ Man Entity

rome_infantry_medium

├ Man Health

55

└ Bonus Hit Points

15

Base Morale

55

Abilities

City Guards
  • Rapid Advance
    Improved unit movement speed over an extended period.
    Speed, acceleration, charge speed
    Exertion: fatigue
  • Use the Whip
    Improved attack and fatigue resistance for a short time.
    Melee attack, weapon damage, fatigue resistance
    Exertion: fatigue
  • Square
    The unit moves into a close square formation.
    Bracing, morale, melee defence
    Can't move
  • Defensive Testudo
    The troops of this unit raise their shields above their heads in a static defensive formation.
    Bracing, protection against missiles
    Can't move

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
City Guards
  • Good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Normal morale
Requires Buildings
City Guards Lv. 0 Civil Municipium
Civil Municipium
(rome_city_civil_3)
Level 2
Garrison Municipium
Garrison Municipium
(rome_city_garrison_3)
Level 2
Auxiliary Camp
Auxiliary Camp
(rome_military_aux_2)
Level 1
Auxiliary Barracks
Auxiliary Barracks
(rome_military_aux_3)
Level 2
City Guards Lv. 1 Civil Urbs
Civil Urbs
(rome_city_civil_4)
Level 3
Garrison Urbs
Garrison Urbs
(rome_city_garrison_4)
Level 3
Auxiliary Garrison
Auxiliary Garrison
(rome_military_aux_4)
Level 3