Mercenary Indian War Elephants
Size really does matter; it is worth paying extra for big, scary things.War elephants had to be trained like men and cavalry horses to endure the noise and chaos of battle. Indian war elephants were larger than their African counterparts and strong enough to carry a 'howdah', or small wooden tower, on their backs. The driver sat astride the beast’s neck while two men, armed with javelins, were in the howdah. The African elephants of the period were a smaller, third species found in northern Africa, and now extinct; they were not the large, intractable wild creatures from sub-Saharan Africa which are familiar to us. The Indian variety first came to the Middle East when Seleucus, one of Alexander the Great’s Successors, invaded India in 305BC. As part of the peace treaty between the Seleucid dynasty and the Indian Mauryans, 500 war elephants came to the Seleucids. This corps remained an important part of the Seleucids’ army until their defeat by the Romans at Magnesia in 190BC. The subsequent peace saw the forfeiture of all the elephants to the Romans, and the Seleucids were forbidden from breeding any more.
Unit Name Mercenary Indian War Elephants |
Main Unit Key Mer_Ind_War_Elephants |
Land Unit Key Mer_Ind_War_Elephants |
Naval Unit Key persian_transport_small |
Soldiers 24 |
Category Elephants |
Class Elephant |
Custom Battle Cost 900 |
Recruitment Cost 900 |
Upkeep Cost 400 |
38 |
├ Missile Weapon rome_composite_bow_elephant |
├ Projectile arrow_composite |
├ Missile Damage 32 |
├ Missile Ap Damage 6 |
└ Base Reload Time 11 |
Accuracy 5 |
Range 145 |
Reload 15 |
Shots Per Minute 6 |
Ammunition 15 |
Melee Attack 61 |
68 |
├ Melee Weapon tusks |
├ Melee Damage Base 34 |
├ Melee Damage Ap 34 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 46 |
28 |
├ Base Defence 28 |
├ Shield none |
└ Shield Defence 0 |
47 |
├ Armour leather |
├ Armour Defence 47 |
└ Shield Armour 0 |
820 |
├ Man Entity rome_infantry_medium |
├ Man Health 55 |
├ Bonus Hit Points 15 |
├ Mount indian_elephant |
├ Mount Entity indian_elephant |
└ Mount Health 750 |
Base Morale 60 |
Abilities
Mercenary Indian War Elephants- Kill Elephants
Elephant drivers will kill their mounts with spikes. To be used only if they run amok. - Stampede
Charges are more effective for an extended time.
Charge bonus
Exertion: fatigue
Attributes
- Mighty Knockback
This unit causes extra damage when it knocks enemies back. - Resistant to Heat
This unit tires less quickly in the desert. - Run Amok
This unit may go crazy if it's under pressure. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
Light Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good charge
- High damage
- Large amount of hit points
- Average morale
Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
|
|||||||
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | rom_province_pool_gedrosia | Gedrosia |
Oraea Phrada Pura |
0 | 0.75 | 1 | 1 |
2 | rom_province_pool_aria | Aria |
Amul Artacoana Merv |
0 | 0.75 | 1 | 1 |
Grand Campaign Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
|
|||||||
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
3 | rom_province_pool_gedrosia | Gedrosia |
Pura Oraea |
0 | 0.75 | 1 | 1 |
4 | rom_province_pool_arachosia | Arachosia |
Alexandria Arachosia Kapisene |
0 | 0.75 | 1 | 1 |
5 | rom_province_pool_aria | Aria |
Artacoana Phrada Merv |
0 | 0.75 | 1 | 1 |
Faction Mercenaries Pool
Mercenaries Pool | ||||||
---|---|---|---|---|---|---|
No. | Pool | Faction | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
6 | rom_faction_pool_epirus | 1 | 0.15 | 1 | 2 |
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