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Ambactes TolistobogiiTolistobogii Hoplite/Pike Infantry

Ambactes

(Celtic Chosen Bodyguards)

These really impressive warriors are in fact clients and bodyguards, chosen by and attached to a noble. In general terms, the Ambactes are chosen from the best in the warrior class and attached, possibly to the death, to their master, benefitting from his wealth. They are probably the very first in the warrior class to dream about buying chainmail.

The longsword was a weapon of high worth and status within the Celtic community. A warrior had to prove himself in battle many times before he was permitted to wield one. The two-handed longsword was first developed during the 8th century BC, but fell from favour before re-emerging around 450BC. It is possible that Celtic ironwork was significantly behind that of the Romans, as apparently their longswords bent very easily and had to be straightened against the ground. On the other hand, since Celtic ironworking was several centuries old, some believe that Roman accounts of this practice mistook this practise, and it was actually a ritual to 'decommission' defeated, dishonoured or damaged weapons.

Ambactes

Unit Name

Ambactes

Main Unit Key

cel_tyl_footguards

Land Unit Key

cel_tyl_footguards

Naval Unit Key

barbarian_transport

Soldiers

200

Category

Melee Infantry

Class

Hoplite/Pike Infantry

Custom Battle Cost

1078

Recruitment Cost

1078

Upkeep Cost

216

Melee Attack

36

Weapon Damage

9

├ Melee Weapon

spear3

├ Weapon Damage

9

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

4

├ Bonus vs. Elephants

10

└ Bonus vs Infantry

0

Charge Bonus

18

Melee Defence

77

├ Base Defence

25

├ Shield

shield5

└ Shield Defence

52

Armour

12

├ Armour

arm7

├ Armour Defence

12

└ Shield Armour

0

Health

20

├ Man Entity

hoplite_medium

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

65

Abilities

Ambactes
  • Stamina (low)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Phalanx
    The unit enters a defensive formation that increases frontal defense but the unit's movement speed and attack are reduced

Attributes

  • Expert Charge Defence
    This unit’s melee attack and damage are increased against charging enemies.
  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Ambactes
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Requires Buildings
Ambactes Lv. 0 Proving Grounds
Proving Grounds
(rom_BARBARIAN_artisans_major_bronze_3)
Level 2
Ambactes Lv. 1 Hall of Champions
Hall of Champions
(rom_BARBARIAN_artisans_major_bronze_4)
Level 3
Faction Availability
Grand Campaign
Imperator Augustus