Sikelioi Haploi
(Sicilian Levies)Lightly equipped native Sicilian levies raised to protect Syracuse.
Before Rome controlled the whole of Italy it shared the peninsula with others, such as the Etruscans and Samnites. These various petty kingdoms, cities and tribes often fought each other, but also united against common external threats. It was as the Etruscans waned and Greek influence fell away that the Romans began steadily accumulating land and power. After three wars against the Samnites, Rome finally became the dominant power in Italy, and extracted pledges of loyalty and military aid from the 'Socii Latini', its Latin allies. There were further rebellions against Rome’s dominance, the most significant being the Allied War of 90-88BC, when many of the Socii turned on Rome. Clearly, this gave the Romans pause, as the peace settlement after was surprisingly generous: it gave the Socii the right of full Roman citizenship, giving them a stake in Rome's continued survival and effectively uniting the whole of Italy under their rule.
Unit Name Sikelioi Haploi |
Main Unit Key Syr_Levies |
Land Unit Key Syr_Levies |
Naval Unit Key pel_transport |
Soldiers 200 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 502 |
Recruitment Cost 502 |
Upkeep Cost 100 |
11 |
├ Missile Weapon prec1 |
├ Projectile prec1 |
├ Missile Damage 11 |
├ Missile Ap Damage 0 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 0 |
Shots Per Minute 6 |
Ammunition 1 |
Melee Attack 28 |
10 |
├ Melee Weapon gsword1 |
├ Weapon Damage 10 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 10 |
50 |
├ Base Defence 13 |
├ Shield shield3 |
└ Shield Defence 37 |
3 |
├ Armour arm1 |
├ Armour Defence 3 |
└ Shield Armour 0 |
20 |
├ Man Entity medium_light |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 45 |
Abilities
Sikelioi Haploi- Stamina (low)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Average attack
- Weak defence
- Average damage but low armour penetration
- Poor morale
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Hannibal at the Gates |