menu
HomeHome / Divide et Impera / Mamlakatin Saba / Units / Gunud haMadnakha
Gunud haMadnakha Mamlakatin SabaMamlakatin Saba Spear Infantry

Gunud haMadnakha

(East Coast Levies)

These raiders and pirates dominate the military stage of Eastern Arabia. They are light infantry equipped with padded armour worn over their tunics and wicker shields, giving them some protection against arrows. They are swift, agile troops, and their spears give them an edge against light cavalry.

Numidia had a fierce warrior tradition, partly because the eastern Massylii and western Masaesylis had a tradition of bitter feuding and internal warfare. They took, and changed, sides in the Punic Wars to suit their own agenda, and only emerged as a single state after the Battle of Zama in 202BC. The fall of Carthage allowed the Numidians to expand their lands, and this led to the Jugurthine War of 112-105BC against Rome. Numidia’s king, Jugurtha, was only defeated when he was betrayed by his father-in-law, Bocchus. While the Numidians were famed as cavalrymen, their infantry forces were also quite effective. The historian Suetonius mentions that there were 'Numidian legions', a term normally used in Roman writings for Roman troops, when passing comment on Julius Caesar’s speech about Juba’s march to aid Scipio before the Battle of Thapsus in 46BC. This suggests that some Numidians were fighting in Roman style, and were possibly equipped in the same manner. The Numidians also adopted other tactics and war gear, such as the thureos-style shield and hoplite-like spears.

Gunud haMadnakha

Unit Name

Gunud haMadnakha

Main Unit Key

Eas_Marines_Arab

Land Unit Key

Eas_Marines_Arab

Naval Unit Key

pel_transport

Soldiers

140

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

621

Recruitment Cost

621

Upkeep Cost

244

Missile Damage

14

├ Missile Weapon

javelin2

├ Projectile

javelin2

├ Missile Damage

14

├ Missile Ap Damage

0

└ Base Reload Time

9

Accuracy

5

Range

85

Reload

0

Shots Per Minute

7

Ammunition

7

Melee Attack

18

Weapon Damage

9

├ Melee Weapon

spear2

├ Weapon Damage

9

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

3

├ Bonus vs. Elephants

10

└ Bonus vs Infantry

0

Charge Bonus

13

Melee Defence

53

├ Base Defence

16

├ Shield

shield3

└ Shield Defence

37

Armour

8

├ Armour

arm4

├ Armour Defence

8

└ Shield Armour

0

Health

23

├ Man Entity

medium_medium

├ Man Health

20

└ Bonus Hit Points

3

Base Morale

50

Abilities

Gunud haMadnakha
  • Stamina (average)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.

Attributes

  • Expert Charge Defence
    This unit’s melee attack and damage are increased against charging enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Gunud haMadnakha
  • Good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Normal morale
Garrison Buildings
Gunud haMadnakha x 1 Naval Yard
Naval Yard
(rom_EASTERN_port_military_3)
Level 2
Gunud haMadnakha x 2 Drydock
Drydock
(rom_EASTERN_port_military_4)
Level 3
Naval Yard
Naval Yard
(rom_EASTERN_port_military_minor_3)
Level 2