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HomeHome / Divide et Impera / Mamlakatin Saba / Units / Assault Dieres - Gunud haMadnakha
Assault Dieres - Gunud haMadnakha Mamlakatin SabaMamlakatin Saba Melee Ship

Assault Dieres - Gunud haMadnakha

A bireme is a 30 meter long oared warship (galley) with two decks of oars, thought to have been invented by the Phoenicians in the 8th century BCE. Often called a liburnia in later Roman fleets, these swift yet durable warships are excellent for boarding actions and coastal patrols.

(East Coast Levies)

These raiders and pirates dominate the military stage of Eastern Arabia. They are light infantry equipped with padded armour worn over their tunics and wicker shields, giving them some protection against arrows. They are swift, agile troops, and their spears give them an edge against light cavalry.

The waterline ram was first mounted on a vessel in around 850BC. Warships and naval tactics were transformed. Ships were no longer platforms for infantry battles on the water; the ship itself became the weapon. Galleys changed as the new reality sank in. Ramming at speed would hole and sink an enemy, therefore slimmer, faster, handier ships were required. More speed on demand obviously required more oars a fast ship with a single row of oars ended up being stupidly, impractically long. The solution, then, was to put in a second set of oars above the first, but slightly offset to allow for rowers' benches. These biremes, a Latin word meaning 'two oars', or dieres, the Greek equivalent, were no longer than previous designs but had twice the number of rowers. They were fast, manoeuvrable, and could carry a fighting contingent. Some nations also gave their bireme crews fire pots; these clay pots filled with oil and pitch were hurled at enemy ships in the entirely reasonable hope of setting them ablaze.

(Gunud haMadnakha)
Numidia had a fierce warrior tradition, partly because the eastern Massylii and western Masaesylis had a tradition of bitter feuding and internal warfare. They took, and changed, sides in the Punic Wars to suit their own agenda, and only emerged as a single state after the Battle of Zama in 202BC. The fall of Carthage allowed the Numidians to expand their lands, and this led to the Jugurthine War of 112-105BC against Rome. Numidia’s king, Jugurtha, was only defeated when he was betrayed by his father-in-law, Bocchus. While the Numidians were famed as cavalrymen, their infantry forces were also quite effective. The historian Suetonius mentions that there were 'Numidian legions', a term normally used in Roman writings for Roman troops, when passing comment on Julius Caesar’s speech about Juba’s march to aid Scipio before the Battle of Thapsus in 46BC. This suggests that some Numidians were fighting in Roman style, and were possibly equipped in the same manner. The Numidians also adopted other tactics and war gear, such as the thureos-style shield and hoplite-like spears.

Assault Dieres - Gunud haMadnakha

Unit Name

Assault Dieres - Gunud haMadnakha

Main Unit Key

Eas_Assault_Bireme_Arab

Land Unit Key

Eas_Marines_Arab

Naval Unit Key

persian_two

Soldiers

60

Category

Light Ship

Class

Melee Ship

Custom Battle Cost

938

Recruitment Cost

938

Upkeep Cost

234

Missile Damage

14

├ Missile Weapon

javelin2

├ Projectile

javelin2

├ Missile Damage

14

├ Missile Ap Damage

0

└ Base Reload Time

9

Accuracy

5

Range

85

Reload

0

Shots Per Minute

7

Ammunition

7

Ship Health

501

└ Ship

roman_two

Ship Speed

4

Melee Attack

18

Weapon Damage

9

├ Melee Weapon

spear2

├ Weapon Damage

9

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

3

├ Bonus vs. Elephants

10

└ Bonus vs Infantry

0

Charge Bonus

13

Melee Defence

53

├ Base Defence

16

├ Shield

shield3

└ Shield Defence

37

Armour

8

├ Armour

arm4

├ Armour Defence

8

└ Shield Armour

0

Health

23

├ Man Entity

medium_medium

├ Man Health

20

└ Bonus Hit Points

3

Base Morale

50

Abilities

Assault Dieres
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed
Gunud haMadnakha
  • Stamina (average)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.

Attributes

  • Expert Charge Defence
    This unit’s melee attack and damage are increased against charging enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Assault Dieres
  • Very poor hull strength
  • Very light crew
  • Fast speed
  • Weak ramming
  • Good boarding
Gunud haMadnakha
  • Good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Normal morale
Requires Buildings
Assault Dieres - Gunud haMadnakha Lv. 0 Port of Alexandria
Port of Alexandria
(dei_port_ALEXANDRIA_2)
Level 1
Port of Alexandria
Port of Alexandria
(dei_port_ALEXANDRIA_3)
Level 2
Port of Alexandria
Port of Alexandria
(dei_port_ALEXANDRIA_4)
Level 3
Cothon
Cothon
(dei_port_CARTHAGE_2)
Level 1
Cothon
Cothon
(dei_port_CARTHAGE_3)
Level 2
Cothon
Cothon
(dei_port_CARTHAGE_4)
Level 3
Port of Massalia
Port of Massalia
(dei_port_MASSILIA_2)
Level 1
Port of Massalia
Port of Massalia
(dei_port_MASSILIA_3)
Level 2
Port of Massalia
Port of Massalia
(dei_port_MASSILIA_4)
Level 3
Port of Rhodos
Port of Rhodos
(dei_port_RHODES_2)
Level 1
Port of Rhodos
Port of Rhodos
(dei_port_RHODES_3)
Level 2
Port of Rhodos
Port of Rhodos
(dei_port_RHODES_4)
Level 3
Fishing Port
Fishing Port
(rom_EASTERN_port_food_2)
Level 1
Fishmongers' Lane
Fishmongers' Lane
(rom_EASTERN_port_food_3)
Level 2
Seafood Market
Seafood Market
(rom_EASTERN_port_food_4)
Level 3
Military Pier
Military Pier
(rom_EASTERN_port_military_2)
Level 1
Naval Yard
Naval Yard
(rom_EASTERN_port_military_3)
Level 2
Drydock
Drydock
(rom_EASTERN_port_military_4)
Level 3
Military Pier
Military Pier
(rom_EASTERN_port_military_minor_2)
Level 1
Naval Yard
Naval Yard
(rom_EASTERN_port_military_minor_3)
Level 2
Fishing Port
Fishing Port
(rom_EASTERN_port_minor_food_2)
Level 1
Fishmongers' Lane
Fishmongers' Lane
(rom_EASTERN_port_minor_food_3)
Level 2
Harbour
Harbour
(rom_EASTERN_port_minor_trade_2)
Level 1
Trading Port
Trading Port
(rom_EASTERN_port_minor_trade_3)
Level 2
Harbour
Harbour
(rom_EASTERN_port_trade_2)
Level 1
Trading Port
Trading Port
(rom_EASTERN_port_trade_3)
Level 2
Seaside Market
Seaside Market
(rom_EASTERN_port_trade_4)
Level 3
Garrison Buildings
Assault Dieres - Gunud haMadnakha x 1 Naval Yard
Naval Yard
(rom_EASTERN_port_military_3)
Level 2
Assault Dieres - Gunud haMadnakha x 2 Drydock
Drydock
(rom_EASTERN_port_military_4)
Level 3
Naval Yard
Naval Yard
(rom_EASTERN_port_military_minor_3)
Level 2