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HomeHome / Divide et Impera / Rauxsa-alanna / Units / Aursa Baexdzhyntae
Aursa Baexdzhyntae Rauxsa-alannaRauxsa-alanna Missile Cavalry

Aursa Baexdzhyntae

(Aorsoi Riders)

The Aorsoi are one of several major Sarmatian groups. Aorsoi riders are first and foremost horse archers, but on average, Aorsoi tribesmen are somewhat better-equipped than their counterparts from other Sarmatian tribes. Thus, they often wear a measure of simple armour and tend to carry spears in addition to their bows.

Far from being simple, ignorant barbarians, the various steppe tribes had a great cultural wealth. Living in an area stretching from the Caspian Sea to the northern shores of the Black Sea; the Greeks called them 'Scythians' and the Persians 'Saka', while a western group became known as the Sarmatians. Wearing trousers marked them as barbarians as far as the Greeks were concerned, before their tall, pointed caps and swarthy appearances were even considered. Looks apart, they were, however, exceptional horsemen, highly-skilled with composite-recurve bows and deadly hand-to-hand fighters. Grave goods suggest that Scythian women were as warlike as their men, and probably fought alongside them in battle. This may well be the origin of the Greek myths of Amazon warrior women.

Aursa Baexdzhyntae

Unit Name

Aursa Baexdzhyntae

Main Unit Key

Ste_Scythian_Royal_Skirmishers

Land Unit Key

Ste_Scythian_Royal_Skirmishers

Naval Unit Key

barbarian_transport

Soldiers

120

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

1302

Recruitment Cost

1302

Upkeep Cost

260

Missile Damage

10

├ Missile Weapon

cbow2

├ Projectile

cbow2

├ Missile Damage

10

├ Missile Ap Damage

0

└ Base Reload Time

15

Accuracy

20

Range

150

Reload

28

Shots Per Minute

6

Ammunition

15

Melee Attack

32

Weapon Damage

9

├ Melee Weapon

spear2

├ Weapon Damage

9

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

3

├ Bonus vs. Elephants

10

└ Bonus vs Infantry

0

Charge Bonus

28

Melee Defence

40

├ Base Defence

19

├ Shield

cshield1

└ Shield Defence

21

Armour

8

├ Armour

carm3

├ Armour Defence

8

└ Shield Armour

0

Health

20

├ Man Entity

medium_medium

├ Man Health

20

├ Bonus Hit Points

0

├ Mount

rome_scythian_horse_spear_shield_l

├ Mount Entity

rome_horse_light_spr

└ Mount Health

0

Base Morale

50

Abilities

Aursa Baexdzhyntae
  • Stamina (poor)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Cantabrian Circle
    The unit fires whilst riding in a circle that increases reload skill
  • Flying Wedge
    The unit assumes a wedge formation that increases charge speed and bonus
  • Concentrate Fire
    The unit fires its missiles towards a spot causing damage to everyone in the area of effect

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Parthian Shot
    This unit can fire all around and not just in-front of itself.
  • Resistant to Cold
    This unit tires less quickly in snow.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Aursa Baexdzhyntae
  • Long range
  • Average rate of fire
  • Fast moving
  • Good damage but low armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Aursa Baexdzhyntae Lv. 0 Stables
Stables
(rom_BARBARIAN_enclosure_minor_stables_3)
Level 2
Horse Pens
Horse Pens
(rom_BARBARIAN_enclosure_stables_2)
Level 1
Stables
Stables
(rom_BARBARIAN_enclosure_stables_3)
Level 2
Aursa Baexdzhyntae Lv. 1 Horse Ranch
Horse Ranch
(rom_BARBARIAN_enclosure_minor_stables_4)
Level 3
Horse Ranch
Horse Ranch
(rom_BARBARIAN_enclosure_stables_4)
Level 3