![Ana-Arabim Kamelarios](https://www.honga.net/totalwar/rome2/gen_images/unit_icon/dei/common/AOR_20_Arabian_Camel_Archers.png)
![Ptolemaioi](https://www.honga.net/totalwar/rome2/images/rome2/flags/egypt/mon_24.png)
Ana-Arabim Kamelarios
(Arabian Camel Archers)These camel riders are well suited, by inclination and training, to hit-and-run raiding tactics.
Camels have a number of advantages over horses: although notorious for their questionable temperament, they can be docile when handled correctly and are less nervous than horses. As desert creatures camels also have greater stamina and can endure long periods without water. This advantage offered a certain strategic flexibility to commanders, as long treks in arid conditions could then be undertaken. When faced by conventional cavalry, the size and odour of camels caused horses to rear-up and back away in a fight. The invention of the north Arabian saddle in the 4th century BC made effective control considerably easier; the steady, elevated position of the saddle enabled an archer to scan the battlefield and pick his targets off with some ease.
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Unit Name Ana-Arabim Kamelarios |
Main Unit Key AOR_20_Arabian_Camel_Archers |
Land Unit Key AOR_20_Arabian_Camel_Archers |
Naval Unit Key pel_transport |
Soldiers 120 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 874 |
Recruitment Cost 874 |
Upkeep Cost 175 |
Missile Damage 10 |
├ Missile Weapon cbow2 |
├ Projectile cbow2 |
├ Missile Damage 10 |
├ Missile Ap Damage 0 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 150 |
Reload 13 |
Shots Per Minute 5 |
Ammunition 15 |
Melee Attack 30 |
Weapon Damage 11 |
├ Melee Weapon bsword3 |
├ Weapon Damage 11 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 20 |
Melee Defence 29 |
├ Base Defence 13 |
├ Shield none |
└ Shield Defence 16 |
Armour 2 |
├ Armour carm0 |
├ Armour Defence 2 |
└ Shield Armour 0 |
Health 30 |
├ Man Entity light_light |
├ Man Health 20 |
├ Bonus Hit Points 0 |
├ Mount rome_camel_arabian_sword_shield_l |
├ Mount Entity rome_camel |
└ Mount Health 10 |
Base Morale 25 |
Abilities
Ana-Arabim Kamelarios- Stamina (good)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Cantabrian Circle
The unit fires whilst riding in a circle that increases reload skill - Concentrate Fire
The unit fires its missiles towards a spot causing damage to everyone in the area of effect
Attributes
- Improved Stamina
This unit type has an improvement on the base stamina stat. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Resistant to Heat
This unit tires less quickly in the desert. - Scare (horses)
This unit gives a morale penalty to enemy horses. - Parthian Shot
This unit can fire all around and not just in-front of itself. - Fire Whilst Moving
This unit can fire when mounted and moving. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Resistant to Heat
This unit tires less quickly in the desert. - Scare (horses)
This unit gives a morale penalty to enemy horses.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Average rate of fire
- Fast moving
- Good damage but low armour penetration
- Very weak in melee
- Very poor morale
Recuitment Requirement | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Maximum Number | 12 | |||||||||||||||||
Unit Resouces | DEI_Arabia | |||||||||||||||||
Grand Campaign Regions
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Requires Buildings | ||||||||||||||||||
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Civil Town
(greek_town_civil_3) Level 2 ![]()
Civil Colony
(greek_town_civil_4) Level 3 ![]()
Farming Town
(greek_town_farm_3) Level 2 ![]()
Farming Colony
(greek_town_farm_4) Level 3 ![]()
Market Town
(greek_town_trade_3) Level 2 ![]()
Market Colony
(greek_town_trade_4) Level 3 ![]()
Hellenistic Kleroukhia
(rom_HELLENIC_city_major_3) Level 2 ![]()
Hellenistic Metropolis
(rom_HELLENIC_city_major_4) Level 3 ![]()
Hellenic Garrison Kleroukhia
(rom_HELLENIC_city_major_fort_3) Level 2 ![]()
Hellenic Fortified Metropolis
(rom_HELLENIC_city_major_fort_4) Level 3 ![]()
Hellenic Trade Kleroukhia
(rom_HELLENIC_city_major_trade_3) Level 2 ![]()
Hellenic Economic Metropolis
(rom_HELLENIC_city_major_trade_4) Level 3 ![]()
Hellenistic Komai
(rom_HELLENIC_city_minor_fish_3) Level 2 ![]()
Hellenistic Town
(rom_HELLENIC_city_minor_fish_4) Level 3 ![]()
Hellenistic Komai (Marble)
(rom_HELLENIC_city_minor_marble_3) Level 2 ![]()
Hellenistic Town (Marble)
(rom_HELLENIC_city_minor_marble_4) Level 3 ![]()
Hellenistic Komai (Lead)
(rom_HELLENIC_city_minor_silver_3) Level 2 ![]()
Hellenistic Town (Lead)
(rom_HELLENIC_city_minor_silver_4) Level 3 ![]()
Hellenistic Komai (Trained Slaves)
(rom_HELLENIC_city_minor_slave_3) Level 2 ![]()
Hellenistic Town (Trained Slaves)
(rom_HELLENIC_city_minor_slave_4) Level 3 |
Faction Availability | |
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Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |
![](https://www.honga.net/totalwar/rome2/images/rome2/flags/egypt/mon_24.png)
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