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Epilektoi Thureophoroi PergamonPergamon Spear Infantry

Epilektoi Thureophoroi

(Elite Thureos Spears)

These warriors are the first line of an army, strong in defence against cavalry with their spears and deadly from range with their javelins. Relying mostly on light troops, the state of Pergamon arms their best troops with better equipment than other line troops.

Light Greek infantry, the thureophoroi developed around the early 4th century BC, and straddled the gap between the phalanx and the skirmishing peltasts. Named after the thureos, their large oval shields, they were more heavily armoured than the traditional Thracian and Greek peltast. Able to both skirmish and form up as a phalanx, they were used to guard the flanks and protect other light troops. Their shield, normally made from wood and covered with leather, had a central handgrip that was protected by a vertical spine and a metal boss-like strip, and may have been inspired by Celtic or Roman shields of the time. Like the longer sarissa, the spears used by the thureophoroi had a weighted butt-spike to provide balance, but this also allowed them to throw javelins, if so equipped, by jamming their spears into the ground. Able to fulfil a variety of roles, thureophoroi were common amongst both citizen and mercenary units of the Greek city-states until they were eclipsed by the Macedonian phalanxes of Phillip II and Alexander the Great.

Epilektoi Thureophoroi

Unit Name

Epilektoi Thureophoroi

Main Unit Key

Perg_Thureos_Elite

Land Unit Key

Perg_Thureos_Elite

Naval Unit Key

pel_transport

Soldiers

200

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

1046

Recruitment Cost

1046

Upkeep Cost

209

Missile Damage

12

├ Missile Weapon

prec2

├ Projectile

prec2

├ Missile Damage

12

├ Missile Ap Damage

0

└ Base Reload Time

10

Accuracy

5

Range

80

Reload

0

Shots Per Minute

6

Ammunition

1

Melee Attack

34

Weapon Damage

9

├ Melee Weapon

spear3

├ Weapon Damage

9

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

4

├ Bonus vs. Elephants

10

└ Bonus vs Infantry

0

Charge Bonus

11

Melee Defence

71

├ Base Defence

19

├ Shield

shield5

└ Shield Defence

52

Armour

12

├ Armour

arm7

├ Armour Defence

12

└ Shield Armour

0

Health

20

├ Man Entity

medium_medium

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

55

Abilities

Epilektoi Thureophoroi
  • Stamina (good)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Throw Javelin (light)
    The unit throws its javelins towards a spot causing damage to everyone in the area of effect
    NOTE: you cannot throw javelins when you are inside a formation

Attributes

  • Expert Charge Defence
    This unit’s melee attack and damage are increased against charging enemies.
  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Epilektoi Thureophoroi
  • Good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Normal morale
Requires Buildings
Epilektoi Thureophoroi Lv. 0 Holosideros Barracks
Holosideros Barracks
(rom_HELLENIC_military_main_heavy_2)
Level 1
Hoplite Barracks
Hoplite Barracks
(rom_HELLENIC_military_main_heavy_3)
Level 2
Epilektoi Thureophoroi Lv. 1 Royal Barracks
Royal Barracks
(rom_HELLENIC_military_main_heavy_4)
Level 3