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Savar-i Zubindar ParthiaParthia Missile Cavalry

Savar-i Zubindar

(Dahae Skirmisher Cavalry)

These Dahae tribesmen fill a vital role in the clan host. While they do make excellent skirmishers, this is not their only calling. They are warriors of the steppe and wield spears with skill and courage, willing to close with the enemy when the odds are in their favour.

Cavalry skirmishers relied on the speed of their mounts to close quickly with an enemy, attack, and then withdraw before any counterattack. This was the main role of cavalry in supporting hoplites, harassing enemy phalanxes and skirmishers and only pursuing foes already on the run. Most used javelins, and some attacked using the 'Cantabrian circle', where riders would circle in front of an enemy, taking it in turns to throw their javelins before galloping to the rear again. A few skirmishing riders carried swords and small shields to use if forced into a melee. Thracian cavalrymen often strapped their crescent-shaped pelte shield to their backs, giving them a little protection when they withdrew, a habit that sensible neighbours would have copied.

Savar-i Zubindar

Unit Name

Savar-i Zubindar

Main Unit Key

Eas_Horse_Skirm

Land Unit Key

Eas_Horse_Skirm

Naval Unit Key

pel_transport

Soldiers

120

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

697

Recruitment Cost

697

Upkeep Cost

139

Missile Damage

14

├ Missile Weapon

javelin2

├ Projectile

javelin2

├ Missile Damage

14

├ Missile Ap Damage

0

└ Base Reload Time

9

Accuracy

10

Range

85

Reload

18

Shots Per Minute

8

Ammunition

5

Melee Attack

21

Weapon Damage

11

├ Melee Weapon

bsword1

├ Weapon Damage

11

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

13

Melee Defence

34

├ Base Defence

13

├ Shield

cshield1

└ Shield Defence

21

Armour

2

├ Armour

carm0

├ Armour Defence

2

└ Shield Armour

0

Health

20

├ Man Entity

light_medium

├ Man Health

20

├ Bonus Hit Points

0

├ Mount

rome_hellenic_horse_sword_shield_vl

├ Mount Entity

rome_horse_very_light

└ Mount Health

0

Base Morale

35

Abilities

Savar-i Zubindar
  • Stamina (good)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Cantabrian Circle
    The unit fires whilst riding in a circle that increases reload skill
  • Concentrate Fire
    The unit fires its missiles towards a spot causing damage to everyone in the area of effect

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Parthian Shot
    This unit can fire all around and not just in-front of itself.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Savar-i Zubindar
  • Short range
  • Fast rate of fire
  • Fast moving
  • Very good damage and armour penetration
  • Large shield
  • Very weak in melee
  • Poor morale
Requires Buildings
Savar-i Zubindar Lv. 0 Animal Breeder
Animal Breeder
(rom_EASTERN_stables_1)
Level 0
Exotic Animal Studs
Exotic Animal Studs
(rom_EASTERN_stables_exotic_2)
Level 1
Animal Trader
Animal Trader
(rom_EASTERN_stables_exotic_3)
Level 2
Heavy Horse Studs
Heavy Horse Studs
(rom_EASTERN_stables_heavy_2)
Level 1
Royal Stables
Royal Stables
(rom_EASTERN_stables_heavy_3)
Level 2
Savar-i Zubindar Lv. 1 Nisean Stables
Nisean Stables
(rom_EASTERN_stables_heavy_4)
Level 3