Farasin Khafif
(Nabataean Medium Cavalry)These lightly armed men are not much to look at, clad in simple attire and armed with the most rudimentary axes and shields, but they are far more capable soldiers than they seem at first glance. Exceedingly loyal to their lords, they are much more reliable than their Eastern levy counterparts, and their experience in years of both tribal skirmishing and warfare has made them into warriors of surprising merit and skill.
The Arabian peninsula was not a state, but a land occupied by inter-related tribes and powerful families. The nomadic Bedouin raised sheep and traded goods across the desert, while farmers were settled around the oases. The camel helped the nomadic tribes to grow in power, and the variety of tribes produced many different fighting styles but infantry remained important in Arab armies. Unarmoured slingers were fast and effective skirmishers, and Arabs also prided themselves on their close-combat skills. Traditionally, they fought as raiders looking for loot rather than conquest. Raids or 'razzias' brought honour to victorious warriors, as well as livestock and goods for their tribes. Conflicts were usually small in scale and casualties were largely avoided as a fighting retreat in the face of great odds was not considered shameful. After the conquest of Egypt, Rome had to cross the Arabian Peninsula in order to secure the lucrative trade with India, but the Romans never fully conquered the desert or the desert peoples.
Unit Name Farasin Khafif |
Main Unit Key nab_early_cav |
Land Unit Key nab_early_cav |
Naval Unit Key pel_transport |
Soldiers 120 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 1364 |
Recruitment Cost 1364 |
Upkeep Cost 273 |
12 |
├ Missile Weapon prec2 |
├ Projectile prec2 |
├ Missile Damage 12 |
├ Missile Ap Damage 0 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 0 |
Shots Per Minute 6 |
Ammunition 4 |
Melee Attack 33 |
11 |
├ Melee Weapon axe2 |
├ Weapon Damage 11 |
├ Weapon Deadliness 0 |
├ Armour Piercing Yes |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 24 |
44 |
├ Base Defence 18 |
├ Shield cshield2 |
└ Shield Defence 26 |
2 |
├ Armour carm0 |
├ Armour Defence 2 |
└ Shield Armour 0 |
20 |
├ Man Entity light_medium |
├ Man Health 20 |
├ Bonus Hit Points 0 |
├ Mount rome_numidian_horse_sword_shield_l |
├ Mount Entity rome_horse_light |
└ Mount Health 0 |
Base Morale 50 |
Abilities
Farasin Khafif- Stamina (average)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Flying Wedge
The unit assumes a wedge formation that increases charge speed and bonus
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Low damage but average armour penetration
- Average morale
Requires Buildings | |
---|---|
Lv. 0 |
Heavy Horse Studs
(rom_EASTERN_stables_heavy_2) Level 1
Royal Stables
(rom_EASTERN_stables_heavy_3) Level 2 |
Lv. 1 |
Nisean Stables
(rom_EASTERN_stables_heavy_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Imperator Augustus |