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Muharubin Fleqa Mamlaktha NabataMamlaktha Nabata Melee Infantry

Muharubin Fleqa

(Nabataean Axemen)

Armed with an axe and wickerwork or leather shields, these men form a light and unruly levy. While they are not the toughest or most reliable troops on the field of battle, they have been weathered and hardened by their inhospitable homeland.

The Arabian peninsula was not a state, but a land occupied by inter-related tribes and powerful families. The nomadic Bedouin raised sheep and traded goods across the desert, while farmers were settled around the oases. The camel helped the nomadic tribes to grow in power, and the variety of tribes produced many different fighting styles but infantry remained important in Arab armies. Unarmoured slingers were fast and effective skirmishers, and Arabs also prided themselves on their close-combat skills. Traditionally, they fought as raiders looking for loot rather than conquest. Raids or 'razzias' brought honour to victorious warriors, as well as livestock and goods for their tribes. Conflicts were usually small in scale and casualties were largely avoided as a fighting retreat in the face of great odds was not considered shameful. After the conquest of Egypt, Rome had to cross the Arabian Peninsula in order to secure the lucrative trade with India, but the Romans never fully conquered the desert or the desert peoples.

Muharubin Fleqa

Unit Name

Muharubin Fleqa

Main Unit Key

nab_axemen

Land Unit Key

nab_axemen

Naval Unit Key

pel_transport

Soldiers

300

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

432

Recruitment Cost

432

Upkeep Cost

86

Melee Attack

28

Weapon Damage

11

├ Melee Weapon

axe2

├ Weapon Damage

11

├ Weapon Deadliness

0

├ Armour Piercing

Yes

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

11

Melee Defence

59

├ Base Defence

18

├ Shield

shield4

└ Shield Defence

41

Armour

1

├ Armour

arm0

├ Armour Defence

1

└ Shield Armour

0

Health

20

├ Man Entity

medium_light

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

35

Abilities

Muharubin Fleqa
  • Stamina (average)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Muharubin Fleqa
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale
Requires Buildings
Muharubin Fleqa Lv. 0 Levy Camp
Levy Camp
(rom_EASTERN_levy_1)
Level 0
Infantry Tents
Infantry Tents
(rom_EASTERN_levy_light_2)
Level 1
Infantry Quarters
Infantry Quarters
(rom_EASTERN_levy_light_3)
Level 2
Muharubin Fleqa Lv. 1 Hamspah Barracks
Hamspah Barracks
(rom_EASTERN_levy_light_4)
Level 3
Faction Availability
Grand Campaign
Imperator Augustus