menu
HomeHome / Divide et Impera / Medewi / Units / Magari
Magari MedewiMedewi Chariot

Magari

(Meroe Chariots)

Light chariots are very fast, very noisy and, when used in large numbers, quite intimidating. They combine the swiftness of cavalry with the 'staying power' of infantry. They can also be very effective in pursuing fleeing foes.

Perhaps influenced by earlier Egyptian and Hittite examples, some kingdoms in Saharan Africa adopted the chariot by the 5th century BC. Usage was most prevalent amongst the Garamantians, and Herodotus recorded them raiding their southern Ethiopian neighbours using four-horse chariots. Whether drawn by two or four horses, chariots were built for speed and manoeuvrability, rather than impact and protection. They consisted of little more than yoke and a platform with axle and wheels at the back and a waist-high screen. The driver and passengers wore cloth armour and used javelins, or in some cases bows. The emphasis on speed probably comes from the role chariots played in hunting being transferred to the battlefield, especially when raiding for slaves. Despite their weight, when many chariots were drawn up together their impact against light or untrained infantry and cavalry could still be devastating!

Magari

Unit Name

Magari

Main Unit Key

afr_mer_chariots

Land Unit Key

afr_mer_chariots

Naval Unit Key

pel_transport

Soldiers

50

Category

Cavalry

Class

Chariot

Custom Battle Cost

1800

Recruitment Cost

1800

Upkeep Cost

360

Missile Damage

15

├ Missile Weapon

javelin3

├ Projectile

javelin3

├ Missile Damage

15

├ Missile Ap Damage

0

└ Base Reload Time

9

Accuracy

20

Range

90

Reload

25

Shots Per Minute

9

Ammunition

25

Melee Attack

33

Weapon Damage

11

├ Melee Weapon

bsword2

├ Weapon Damage

11

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

22

Melee Defence

65

├ Base Defence

39

├ Shield

cshield2

└ Shield Defence

26

Armour

10

├ Armour

carm4

├ Armour Defence

10

└ Shield Armour

0

Health

20

├ Man Entity

medium_medium

├ Man Health

20

├ Bonus Hit Points

0

├ Mount

rome_celtic_chariot_horse

├ Mount Entity

rome_horse_medium

└ Mount Health

0

Base Morale

55

Abilities

Magari
  • Stamina (average)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.

Attributes

  • Improved Stamina
    This unit type has an improvement on the base stamina stat.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Parthian Shot
    This unit can fire all around and not just in-front of itself.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Magari
  • Fast moving
  • Javelins thrown when moving
  • Good charge
  • Weak in prolonged melee
  • Good morale
Requires Buildings
Magari Lv. 0 Heavy Horse Studs
Heavy Horse Studs
(rom_EASTERN_stables_heavy_2)
Level 1
Royal Stables
Royal Stables
(rom_EASTERN_stables_heavy_3)
Level 2
Magari Lv. 1 Nisean Stables
Nisean Stables
(rom_EASTERN_stables_heavy_4)
Level 3
Faction Availability
Grand Campaign
Imperator Augustus