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Local Archers MassaliaMassalia Missile Infantry

Local Archers

Garrisoned archers recruited from the localities who will muster if the fate of their homes is at stake. Despite their lack of training and experience it is no secret that a single arrow can slay even the mightiest of men.

Eastern archers could inflict heavy casualties when used in large numbers, and their composite bows gave them a good range, accuracy and penetrating power. The composite bow was, as its name suggests, made from many materials, and its layers of wood, sinew and animal horn made it a very effective energy-storing spring. In the hands of a reasonable bowman, an arrow from a composite bow would go through chainmail at respectable ranges. It did not, however, take kindly to getting wet. The glues used in its construction soon broke down in damp conditions. In the deserts of the east this was hardly a problem, but it does explain why the composite bow was never adopted in Europe.

Local Archers

Unit Name

Local Archers

Main Unit Key

GAR_Eas_Local_Archers_Foreign

Land Unit Key

GAR_Eas_Local_Archers_Foreign

Naval Unit Key

pel_transport

Soldiers

175

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

276

Recruitment Cost

345

Upkeep Cost

100

Missile Damage

9

├ Missile Weapon

bow2

├ Projectile

bow2

├ Missile Damage

9

├ Missile Ap Damage

0

└ Base Reload Time

14

Accuracy

15

Range

165

Reload

13

Shots Per Minute

5

Ammunition

18

Melee Attack

6

Weapon Damage

7

├ Melee Weapon

dagger1

├ Weapon Damage

7

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

6

Melee Defence

36

├ Base Defence

10

├ Shield

shield1

└ Shield Defence

26

Armour

1

├ Armour

arm0

├ Armour Defence

1

└ Shield Armour

0

Health

20

├ Man Entity

rome_infantry_very_light

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

30

Abilities

Local Archers
  • Stamina (excellent)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Concentrate Fire
    The unit fires its missiles towards a spot causing damage to everyone in the area of effect

Attributes

  • Improved Stamina
    This unit type has an improvement on the base stamina stat.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Local Archers
  • Long range
  • Average rate of fire
  • Good damage but low armour penetration
  • Very weak in melee
  • Very poor morale
Faction Availability
Grand Campaign


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