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HomeHome / Divide et Impera / Saka Rauka / Units / Yukhuna Ysaninu Purma
Yukhuna Ysaninu Purma Saka RaukaSaka Rauka Missile Cavalry

Yukhuna Ysaninu Purma

(Yuezhi Noble Cavalry)

These mounted nobles are lightly armoured medium cavalry, able to skirmish with their bows and mount a desperate charge with their lances. They wield their bows with skill, and handle their lances well.

The Sarmatians were a western group of steppe peoples, and occupied the area north of the Black Sea, bordering Dacian and Germanic lands. They roamed this region as they pleased, and had a fierce reputation as cavalrymen almost without equal. They were feared by the Greeks, and often worked as mercenaries or allied themselves to the Dacians. The Sarmatians were always horse archers, but their cavalry gradually adopted heavier and heavier armour as the centuries passed, eventually wearing as much armour as the famed cataphracts of the east. Even the horses wore full suits of scale armour. The riders kept their fearsome bows even as they became magnificent shock cavalry. With each man carrying a kontos, a long two-handed lance, they could smash through almost any enemy foolish enough to stand against them.

Yukhuna Ysaninu Purma

Unit Name

Yukhuna Ysaninu Purma

Main Unit Key

Ste_Sarmatian_Royal_Lancers

Land Unit Key

Ste_Sarmatian_Royal_Lancers

Naval Unit Key

barbarian_transport

Soldiers

120

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

1234

Recruitment Cost

1234

Upkeep Cost

247

Missile Damage

11

├ Missile Weapon

cbow3

├ Projectile

cbow3

├ Missile Damage

11

├ Missile Ap Damage

0

└ Base Reload Time

13

Accuracy

20

Range

160

Reload

0

Shots Per Minute

5

Ammunition

15

Melee Attack

34

Weapon Damage

9

├ Melee Weapon

lance3

├ Weapon Damage

9

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

2

Charge Bonus

33

Melee Defence

42

├ Base Defence

26

├ Shield

none

└ Shield Defence

16

Armour

6

├ Armour

carm2

├ Armour Defence

6

└ Shield Armour

0

Health

20

├ Man Entity

heavy_medium

├ Man Health

20

├ Bonus Hit Points

0

├ Mount

rome_scythian_horse_spear_shield_l

├ Mount Entity

rome_horse_light_spr

└ Mount Health

0

Base Morale

60

Abilities

Yukhuna Ysaninu Purma
  • Stamina (poor)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Flying Wedge
    The unit assumes a wedge formation that increases charge speed and bonus
  • Concentrate Fire
    The unit fires its missiles towards a spot causing damage to everyone in the area of effect

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Parthian Shot
    This unit can fire all around and not just in-front of itself.
  • Resistant to Cold
    This unit tires less quickly in snow.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Yukhuna Ysaninu Purma
  • Long range
  • Fast rate of fire
  • Fast moving
  • Good damage but low armour penetration
  • Very weak in melee
  • Poor morale
Requires Buildings
Yukhuna Ysaninu Purma Lv. 0 Warlord's Hold
Warlord's Hold
(rom_BARBARIAN_commons_administration_3)
Level 2
Yukhuna Ysaninu Purma Lv. 1 Great Hall
Great Hall
(rom_BARBARIAN_commons_administration_4)
Level 3
Faction Availability
Grand Campaign