Thorosani Mkhedroba
(Kartvelian Cataphracts)Some higher nobles are retained in the royal guard as cataphract lancers. They are kept in reserve in battle and launched at the right time, delivering an unstoppable shock to the enemy. After the charge of their heavily armoured horses and use of their long kontos lances, they enter melee combat using axes and longswords. If the first charge is not sufficient to disrupt the enemy line, lighter cavalry then charge to turn the tide of battle.
The Iranians and Persians pioneered armoured cavalry and the Seleucids were the first western, Hellenised power to see their merit for battle. Antiochus III, 223-187BC, used cataphracts to great effect at Panium in 200BC. His Egyptian enemies, led by Skopas of Aetolia, placed cavalry on the army's flanks to shield the infantry in the centre. A single charge from Antiochus’ cataphracts entirely scattered the Egyptian horse, exposing the Egyptian infantry's flanks and rear. They were unable to defend themselves against the next mighty charge; the entire Egyptian army broke, and Skopas fled to Sidon. This retreat marked the end of Ptolemaic rule in Judea.
Unit Name Thorosani Mkhedroba |
Main Unit Key kar_cataphracts |
Land Unit Key kar_cataphracts |
Naval Unit Key pel_transport |
Soldiers 120 |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 2414 |
Recruitment Cost 2414 |
Upkeep Cost 483 |
Melee Attack 40 |
9 |
├ Melee Weapon alance4 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing Yes |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 2 |
Charge Bonus 35 |
48 |
├ Base Defence 32 |
├ Shield none |
└ Shield Defence 16 |
26 |
├ Armour carm13 |
├ Armour Defence 26 |
└ Shield Armour 0 |
20 |
├ Man Entity heavy_medium |
├ Man Health 20 |
├ Bonus Hit Points 0 |
├ Mount par_horse_cataphract_noble |
├ Mount Entity rome_horse_super_heavy |
└ Mount Health 0 |
Base Morale 60 |
Abilities
Thorosani Mkhedroba- Stamina (poor)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Flying Wedge
The unit assumes a wedge formation that increases charge speed and bonus
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Fast rate of fire
- Fast moving
- Good damage but low armour penetration
- Very weak in melee
- Poor morale
Requires Buildings | |
---|---|
Lv. 0 |
Royal Stables
(rom_EASTERN_stables_heavy_3) Level 2 |
Lv. 1 |
Nisean Stables
(rom_EASTERN_stables_heavy_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Imperator Augustus |