Kluddargos
(Sword Masters)Kluddargos (Klud-arr-gus) are British champions who use very specialized weapons. Their two-handed longswords have especially heavy blades and require years of practice to master. Able to afford such weapons, they can also afford high-quality armour, including very fine-quality chain shirts. Like other heroes and champions, they march to battle to inspire their fellow tribesmen, but their weapons also give them a tactical purpose: to annihilate enemy armour. Their swords are truly fierce and destructive: their great swings split helmets, smash shields, and collapse cuirasses into the body. The heads they collect will surely be from grotesquely mangled bodies, obliterated by the force of their blows, and the wielders of such weapons will often take satisfaction in finding their foes' bodies left in such a state.
Although the druids are shrouded in mystery, we know that they were a crucial part of Celtic society. They were responsible for the judicial system and religious life of many tribes. Holding a great deal of authority within a tribe, a druid’s judgement in the settling of disputes was widely respected. Druids were not required to fight, but their words instilled vigour, vitality and invulnerability before a battle. Believing that the fate of men was directly connected to nature, druids appeased the gods and, according to the Romans, even turned to human sacrifice when necessary. Caesar spoke of "divine worship, the due performance of sacrifices, private or public, and the interpretation of ritual questions". Human sacrifices in Britain, usually foreign captives or criminals, were supposedly burnt alive in a giant wooden statue, 'the wicker man'.
Unit Name Kluddargos |
Main Unit Key Bri_Kluddargos |
Land Unit Key Bri_Kluddargos |
Naval Unit Key barbarian_transport_small |
Soldiers 200 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1337 |
Recruitment Cost 1337 |
Upkeep Cost 267 |
Melee Attack 56 |
13 |
├ Melee Weapon falx2 |
├ Weapon Damage 13 |
├ Weapon Deadliness 0 |
├ Armour Piercing Yes |
├ Bonus vs. Cavalry 3 |
├ Bonus vs. Elephants 30 |
└ Bonus vs Infantry 1 |
Charge Bonus 19 |
55 |
├ Base Defence 39 |
├ Shield none |
└ Shield Defence 16 |
12 |
├ Armour arm7 |
├ Armour Defence 12 |
└ Shield Armour 0 |
20 |
├ Man Entity heavy_medium |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 65 |
Abilities
Kluddargos- Stamina (low)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Impetuous
This unit gets an extra morale bonus when eager. - Resistant to Cold
This unit tires less quickly in snow. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
Light Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Faction Availability | |
---|---|
Grand Campaign | |
Caesar in Gaul | |
Imperator Augustus |