Dacian Horsemen
Those with the wealth to maintain a horse are expected to offer their blood to defend the ancient traditions.The exact origins of the Dacians are something of a mystery. Dacian lands were centred around the Carpathian Mountains but, unlike their Thracian neighbours, they seldom got involved in the conflicts of others. The Dacians fought almost entirely on foot, and usually looked to their Sarmatian allies when serious cavalry were needed. Many Dacian infantry fought as peltasts, equipped with javelins, short swords and oval shields, but they also fielded archers. However, the Dacians were most feared because of a weapon called the 'falx', which they used with deadly, limb-lopping skill. A two-handed sword with a forward-curving blade, a falx could cut a man in two from the top of his head to his breastbone. This weapon was so effective that the Romans improved their legionary armour to cope with it. The brow-ridge on later legionary helmets was there to stop a blow from a falx. Rome’s eventual victory in the Dacian Wars (AD101-106), celebrated by Trajan’s Column, finally dealt with the warlike Dacian tribes once and for all.
Unit Name Dacian Horsemen |
Main Unit Key GAR_Dac_Garrisoned_Horsemen |
Land Unit Key GAR_Dac_Garrisoned_Horsemen |
Naval Unit Key barbarian_transport_small |
Soldiers 120 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 904 |
Recruitment Cost 1130 |
Upkeep Cost 100 |
Melee Attack 20 |
9 |
├ Melee Weapon cspear2 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 1 |
├ Bonus vs. Elephants 1 |
└ Bonus vs Infantry 0 |
Charge Bonus 18 |
38 |
├ Base Defence 17 |
├ Shield cshield1 |
└ Shield Defence 21 |
12 |
├ Armour carm6 |
├ Armour Defence 12 |
└ Shield Armour 0 |
20 |
├ Man Entity rome_infantry_heavy |
├ Man Health 20 |
├ Bonus Hit Points 0 |
├ Mount rome_celtic_horse_spear_shield_h |
├ Mount Entity rome_horse_heavy_spr |
└ Mount Health 0 |
Base Morale 45 |
Abilities
Dacian Horsemen- Stamina (good)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Flying Wedge
The unit assumes a wedge formation that increases charge speed and bonus
Attributes
- Fire Whilst Moving
This unit can fire when mounted and moving. - Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Light Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Low damage but average armour penetration
- Average morale
Faction Availability | |
---|---|
Grand Campaign | |
Imperator Augustus |