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Phylakes Daoi GetaeGetae Melee Cavalry

Phylakes Daoi

(Royal Bodyguard Cavalry)

The strong ties developed between the royalty and the Ktistai priesthood make these zealots the perfect recruits for the king's guard. The beltistai's loyalty is unquestionable and their ferocity unmatched. Indeed, the Ktistai are so close to the king, that his royal successor will either be chosen from their ranks, or become pontifex maximus of the priesthood. Those recruited for the Beltistai Korps must have been trained from infancy, and the secretive nature of their order will render them ideal for the purposes of any strong ruler.

The exact origins of the Dacians are something of a mystery. Dacian lands were centred around the Carpathian Mountains but, unlike their Thracian neighbours, they seldom got involved in the conflicts of others. The Dacians fought almost entirely on foot, and usually looked to their Sarmatian allies when serious cavalry were needed. Many Dacian infantry fought as peltasts, equipped with javelins, short swords and oval shields, but they also fielded archers. However, the Dacians were most feared because of a weapon called the 'falx', which they used with deadly, limb-lopping skill. A two-handed sword with a forward-curving blade, a falx could cut a man in two from the top of his head to his breastbone. This weapon was so effective that the Romans improved their legionary armour to cope with it. The brow-ridge on later legionary helmets was there to stop a blow from a falx. Rome’s eventual victory in the Dacian Wars (AD101-106), celebrated by Trajan’s Column, finally dealt with the warlike Dacian tribes once and for all.

Phylakes Daoi

Unit Name

Phylakes Daoi

Main Unit Key

Dac_Bodyguards

Land Unit Key

Dac_Bodyguards

Naval Unit Key

barbarian_transport_small

Soldiers

100

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

2306

Recruitment Cost

2306

Upkeep Cost

461

Missile Damage

16

├ Missile Weapon

prec3

├ Projectile

prec3

├ Missile Damage

14

├ Missile Ap Damage

2

└ Base Reload Time

10

Accuracy

5

Range

75

Reload

0

Shots Per Minute

6

Ammunition

1

Melee Attack

45

Weapon Damage

11

├ Melee Weapon

bsword4

├ Weapon Damage

11

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

31

Melee Defence

59

├ Base Defence

33

├ Shield

cshield2

└ Shield Defence

26

Armour

18

├ Armour

carm9

├ Armour Defence

18

└ Shield Armour

0

Health

20

├ Man Entity

heavy_heavy

├ Man Health

20

├ Bonus Hit Points

0

├ Mount

rome_hellenic_horse_sword_shield_vh

├ Mount Entity

rome_horse_very_heavy

└ Mount Health

0

Base Morale

70

Abilities

Phylakes Daoi
  • Stamina (poor)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Flying Wedge
    The unit assumes a wedge formation that increases charge speed and bonus

Attributes

  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Light Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Phylakes Daoi
  • Very good attack
  • Average defence
  • Low damage but average armour penetration
  • Good morale
Requires Buildings
Phylakes Daoi Lv. 1 Horse Ranch
Horse Ranch
(rom_BARBARIAN_enclosure_minor_stables_4)
Level 3
Horse Ranch
Horse Ranch
(rom_BARBARIAN_enclosure_stables_4)
Level 3
Phylakes Daoi Lv. 0 Stables
Stables
(rom_BARBARIAN_enclosure_stables_3)
Level 2