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Meisindeephi KolkhisKolkhis Missile Infantry

Meisindeephi

(Colchian Skirmishers)

These local Caucasian javelineers are raised from remote villages, and fight with light equipment of their own. They are better for guerrilla warfare, but they can still perform frontal skirmishing in any pitched battle.

The javelin is among the oldest weapons in human hands. Equipped with javelins and little else, skirmishers harried their opposite numbers and peppered hoplite phalanxes before quickly retreating. This was the typical tactic of all unarmoured, javelin-armed troops: to engage at range and then fall back behind more heavily-armoured infantry, or continue attacks while trying to stay just out of reach of the enemy. Such harassment could be highly effective, in 391BC at the Battle of Lechaeum a force of Spartans, lacking the support of skirmishers or cavalry, were severely punished by javelin-armed Athenians who refused to meet them at close quarters. Over time, shields became common, such as those used by Thracian and Greek peltasts, but in turn these were rendered obsolescent by the Hellenic thureophoroi. Nevertheless, javelinmen and other irregulars continued to play a part in many armies throughout antiquity.

Meisindeephi

Unit Name

Meisindeephi

Main Unit Key

col_skirmishers

Land Unit Key

col_skirmishers

Naval Unit Key

pel_transport

Soldiers

175

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

475

Recruitment Cost

475

Upkeep Cost

95

Missile Damage

15

├ Missile Weapon

javelin3

├ Projectile

javelin3

├ Missile Damage

15

├ Missile Ap Damage

0

└ Base Reload Time

9

Accuracy

10

Range

90

Reload

23

Shots Per Minute

9

Ammunition

5

Melee Attack

27

Weapon Damage

11

├ Melee Weapon

axe2

├ Weapon Damage

11

├ Weapon Deadliness

0

├ Armour Piercing

Yes

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

8

Melee Defence

46

├ Base Defence

15

├ Shield

shield2

└ Shield Defence

31

Armour

1

├ Armour

arm0

├ Armour Defence

1

└ Shield Armour

0

Health

20

├ Man Entity

light_light

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

40

Abilities

Meisindeephi
  • Stamina (excellent)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Concentrate Fire
    The unit fires its missiles towards a spot causing damage to everyone in the area of effect

Attributes

  • Improved Stamina
    This unit type has an improvement on the base stamina stat.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Meisindeephi
  • Short range
  • Fast rate of fire
  • Very good damage and armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Meisindeephi Lv. 0 Muster Field
Muster Field
(rom_HELLENIC_military_main_1)
Level 0
Holosideros Barracks
Holosideros Barracks
(rom_HELLENIC_military_main_heavy_2)
Level 1
Hoplite Barracks
Hoplite Barracks
(rom_HELLENIC_military_main_heavy_3)
Level 2
Meisindeephi Lv. 1 Royal Barracks
Royal Barracks
(rom_HELLENIC_military_main_heavy_4)
Level 3
Faction Availability
Grand Campaign