Baktroi Diorthomatoi Kataphraktoi
(Bactrian Heavy Cataphracts)These elite Bactrian cavalrymen are extremely heavy cataphracts, borrowing from Parthian and Saka traditions and training. The combination of natural steppe skill and Greek training ethos has rendered these men some of the finest horsemen in the known world.
The Iranians and Persians pioneered armoured cavalry and the Seleucids were the first western, Hellenised power to see their merit for battle. Antiochus III, 223-187BC, used cataphracts to great effect at Panium in 200BC. His Egyptian enemies, led by Skopas of Aetolia, placed cavalry on the army's flanks to shield the infantry in the centre. A single charge from Antiochus’ cataphracts entirely scattered the Egyptian horse, exposing the Egyptian infantry's flanks and rear. They were unable to defend themselves against the next mighty charge; the entire Egyptian army broke, and Skopas fled to Sidon. This retreat marked the end of Ptolemaic rule in Judea.
Unit Name Baktroi Diorthomatoi Kataphraktoi |
Main Unit Key Bac_Cataphracts_Late |
Land Unit Key Bac_Cataphracts_Late |
Naval Unit Key pel_transport |
Soldiers 100 |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 2786 |
Recruitment Cost 2786 |
Upkeep Cost 557 |
Melee Attack 46 |
9 |
├ Melee Weapon alance4 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing Yes |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 2 |
Charge Bonus 44 |
55 |
├ Base Defence 39 |
├ Shield none |
└ Shield Defence 16 |
28 |
├ Armour carm14 |
├ Armour Defence 28 |
└ Shield Armour 0 |
20 |
├ Man Entity heavy_heavy |
├ Man Health 20 |
├ Bonus Hit Points 0 |
├ Mount horse_bactrian_late |
├ Mount Entity rome_horse_spc_cataphract |
└ Mount Health 0 |
Base Morale 60 |
Abilities
Baktroi Diorthomatoi Kataphraktoi- Stamina (poor)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Concentrate Fire
The unit fires its missiles towards a spot causing damage to everyone in the area of effect - Flying Wedge
The unit assumes a wedge formation that increases charge speed and bonus
Attributes
- Fire Whilst Moving
This unit can fire when mounted and moving. - Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good charge
- Low damage but average armour penetration
- Weak in prolonged melee
- Good morale
Faction Availability | |
---|---|
Grand Campaign |