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Arjos ArverniArverni Hoplite/Pike Infantry

Arjos

(Spear Nobles)

The Arjos sport the finest equipment available and train daily in its use. Due to their wealth and status they tend not to be concerned with feats of valor, but instead exhibit greater tenacity in battle. Though not the equal of the Greeks or Macedonians, the Arjos fight well in phalanx and prove themselves a sturdy force in any battle line.

While Celts often lacked the formal organisations and tactics of their more 'civilised' opponents, they did have extremely able metalworkers, and long experience as mercenaries. In battle, they were not outmatched on an individual level by Romans or Greeks. Celts often favoured the spear in battle. It is a simple weapon, and a typical Celtic warrior might carry several into a fight: lighter javelins to hurl at the enemy on the approach or charge, and sometimes an iron-tipped spear for close combat. Some spears were crafted with barbed tips to cause further damage as they were pulled from wounds. Spears were also convenient for displaying trophies, in the shape of rotting enemy heads. This bloody appearance by the Celts, and a ferocious appetite for battle, was often enough to un-man opponents. Celtic warriors would send a chorus of chants, taunts and insults aimed towards foes, and blow their unearthly-sounding 'carnyx' battle horns. The whole display was intended to frighten foes, and put the warriors into the right frame of mind for battle.

Arjos

Unit Name

Arjos

Main Unit Key

Cel_Arjos

Land Unit Key

Cel_Arjos

Naval Unit Key

barbarian_transport

Soldiers

200

Category

Melee Infantry

Class

Hoplite/Pike Infantry

Custom Battle Cost

1266

Recruitment Cost

1266

Upkeep Cost

253

Melee Attack

38

Weapon Damage

9

├ Melee Weapon

spear4

├ Weapon Damage

9

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

4

├ Bonus vs. Elephants

10

└ Bonus vs Infantry

0

Charge Bonus

13

Melee Defence

90

├ Base Defence

32

├ Shield

shield6

└ Shield Defence

58

Armour

16

├ Armour

arm9

├ Armour Defence

16

└ Shield Armour

0

Health

20

├ Man Entity

heavy_heavy

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

65

Abilities

Arjos
  • Stamina (poor)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Phalanx
    The unit enters a defensive formation that increases frontal defense but the unit's movement speed and attack are reduced

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Expert Charge Defence
    This unit’s melee attack and damage are increased against charging enemies.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Arjos
  • Very good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Good morale
Requires Buildings
Arjos Lv. 0 Warlord's Hold
Warlord's Hold
(rom_BARBARIAN_commons_administration_3)
Level 2
Arjos Lv. 1 Great Hall
Great Hall
(rom_BARBARIAN_commons_administration_4)
Level 3