Armenikoi Epilektoi Toxotai
(Armenian Heavy Archers)Archers are ideal for harassing the enemy from afar, and goading them into foolish action.
Although archery was not highly thought of as a military skill in Greece, Crete produced truly excellent archers who were able to sell their services to the highest bidder as mercenaries. Firing bronze-tipped arrows from their heavy self bows, Cretan archers tended to carry shields, indicative of some additional prowess in melee, which must’ve made them an even more enticing proposition for a general hiring mercenaries for campaign. Their finest hours came when Alexander the Great hired Cretans directly into his army to support its unbeatable phalanx. Commanded by Clearchus, 500 Cretans accompanied the Macedonian phalanx into battle at Granicus, off-setting the Persians' numerical superiority on the day and enabling Alexander’s subsequent victory. Whereas the Romans didn’t traditionally use archers in their forces, once they conquered Greece Cretan archers began to appear as auxiliary troops in their armies. Notably, they fought in Caesar’s campaign in Gaul against Vercingetorix, causing him to rally the best archers the tribes could provide to range against them.
Unit Name Armenikoi Epilektoi Toxotai |
Main Unit Key Arm_Heavy_Archers |
Land Unit Key Arm_Heavy_Archers |
Naval Unit Key pel_transport |
Soldiers 175 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 1225 |
Recruitment Cost 1225 |
Upkeep Cost 245 |
10 |
├ Missile Weapon bow3 |
├ Projectile bow3 |
├ Missile Damage 10 |
├ Missile Ap Damage 0 |
└ Base Reload Time 12 |
Accuracy 10 |
Range 175 |
Reload 18 |
Shots Per Minute 6 |
Ammunition 15 |
Melee Attack 27 |
10 |
├ Melee Weapon gsword2 |
├ Weapon Damage 10 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 10 |
44 |
├ Base Defence 18 |
├ Shield shield1 |
└ Shield Defence 26 |
14 |
├ Armour arm8 |
├ Armour Defence 14 |
└ Shield Armour 0 |
20 |
├ Man Entity light_heavy |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 45 |
Abilities
Armenikoi Epilektoi Toxotai- Stamina (average)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Concentrate Fire
The unit fires its missiles towards a spot causing damage to everyone in the area of effect
Attributes
- Improved Stamina
This unit type has an improvement on the base stamina stat. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Average rate of fire
- Good damage but low armour penetration
- Very weak in melee
- Very poor morale
Requires Buildings | |
---|---|
Lv. 0 |
Infantry Tents
(rom_EASTERN_levy_light_2) Level 1
Infantry Quarters
(rom_EASTERN_levy_light_3) Level 2 |
Lv. 1 |
Hamspah Barracks
(rom_EASTERN_levy_light_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Imperator Augustus |