Armenikoi Epilektoi Hippotoxotai
(Armenian Armoured Horse Archers)A fleet horse archer is never happier than when he has a surfeit of targets.
With raiding as a way of life for many tribes, mounted archery was established early in eastern culture, producing some highly effective warriors. While foot archers could carry long, powerful bows, a mounted archer was a formidable fighter thanks to his composite bow. Constructed from layers of wood, sinew and animal horn, the composite bow was a much more powerful weapon than its size alone would suggest. In the hands of an expert an arrow on target was entirely capable of piercing chainmail armour. It did, however, require strength and care to use: in particular, it had to be kept away from damp. Military campaigns were usually fought during the summer and autumn, so bows were used during arid months. Archers could rest their weapons during the winter, taking good care of them before the next campaigning season.
Unit Name Armenikoi Epilektoi Hippotoxotai |
Main Unit Key Arm_Armoured_Horse_Archers |
Land Unit Key Arm_Armoured_Horse_Archers |
Naval Unit Key pel_transport |
Soldiers 120 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 2411 |
Recruitment Cost 2411 |
Upkeep Cost 482 |
11 |
├ Missile Weapon cbow3 |
├ Projectile cbow3 |
├ Missile Damage 11 |
├ Missile Ap Damage 0 |
└ Base Reload Time 13 |
Accuracy 10 |
Range 160 |
Reload 27 |
Shots Per Minute 6 |
Ammunition 15 |
Melee Attack 36 |
10 |
├ Melee Weapon gsword3 |
├ Weapon Damage 10 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 24 |
42 |
├ Base Defence 26 |
├ Shield none |
└ Shield Defence 16 |
22 |
├ Armour carm11 |
├ Armour Defence 22 |
└ Shield Armour 0 |
20 |
├ Man Entity heavy_heavy |
├ Man Health 20 |
├ Bonus Hit Points 0 |
├ Mount cataphract_half_horse |
├ Mount Entity rome_horse_spc_cataphract_half |
└ Mount Health 0 |
Base Morale 60 |
Abilities
Armenikoi Epilektoi Hippotoxotai- Stamina (average)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Cantabrian Circle
The unit fires whilst riding in a circle that increases reload skill - Concentrate Fire
The unit fires its missiles towards a spot causing damage to everyone in the area of effect
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Fast rate of fire
- Fast moving
- Good damage but low armour penetration
- Very weak in melee
- Poor morale
Requires Buildings | |
---|---|
Lv. 0 |
Heavy Horse Studs
(rom_EASTERN_stables_heavy_2) Level 1
Royal Stables
(rom_EASTERN_stables_heavy_3) Level 2 |
Lv. 1 |
Nisean Stables
(rom_EASTERN_stables_heavy_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Imperator Augustus |