Katuekuauiroi Arjos
(Celtiberian General's Bodyguard)Selected from among the ranks of the regular Katuekuauiroi, these men are an elite corps. Their bravery, loyalty and ferocity cannot be equalled. These Katuekuauiroi live, breathe and drink the heroic mantra; that it is better to enjoy a heroic and glorious death at a young age, than to suffer to live to be an old and forgotten man.
The exact origins of the Dacians are something of a mystery. Dacian lands were centred around the Carpathian Mountains but, unlike their Thracian neighbours, they seldom got involved in the conflicts of others. The Dacians fought almost entirely on foot, and usually looked to their Sarmatian allies when serious cavalry were needed. Many Dacian infantry fought as peltasts, equipped with javelins, short swords and oval shields, but they also fielded archers. However, the Dacians were most feared because of a weapon called the 'falx', which they used with deadly, limb-lopping skill. A two-handed sword with a forward-curving blade, a falx could cut a man in two from the top of his head to his breastbone. This weapon was so effective that the Romans improved their legionary armour to cope with it. The brow-ridge on later legionary helmets was there to stop a blow from a falx. Rome’s eventual victory in the Dacian Wars (AD101-106), celebrated by Trajan’s Column, finally dealt with the warlike Dacian tribes once and for all.
Unit Name Katuekuauiroi Arjos |
Main Unit Key Ibe_Arevakos_Lancers |
Land Unit Key Ibe_Arevakos_Lancers |
Naval Unit Key barbarian_transport_small |
Soldiers 100 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 1899 |
Recruitment Cost 1899 |
Upkeep Cost 380 |
14 |
├ Missile Weapon prec4 |
├ Projectile prec4 |
├ Missile Damage 12 |
├ Missile Ap Damage 2 |
└ Base Reload Time 6 |
Accuracy 5 |
Range 80 |
Reload 0 |
Shots Per Minute 10 |
Ammunition 2 |
Melee Attack 34 |
9 |
├ Melee Weapon cspear4 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 2 |
├ Bonus vs. Elephants 2 |
└ Bonus vs Infantry 0 |
Charge Bonus 35 |
41 |
├ Base Defence 20 |
├ Shield cshield1 |
└ Shield Defence 21 |
16 |
├ Armour carm8 |
├ Armour Defence 16 |
└ Shield Armour 0 |
20 |
├ Man Entity heavy_medium |
├ Man Health 20 |
├ Bonus Hit Points 0 |
├ Mount rome_iberian_horse_spear_shield_h |
├ Mount Entity rome_horse_heavy |
└ Mount Health 0 |
Base Morale 65 |
Abilities
Katuekuauiroi Arjos- Stamina (poor)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Flying Wedge
The unit assumes a wedge formation that increases charge speed and bonus
Attributes
- Fire Whilst Moving
This unit can fire when mounted and moving. - Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Light Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Low damage but average armour penetration
- Average morale
Faction Availability | |
---|---|
Grand Campaign | |
Hannibal at the Gates |