Zubindar-i Payahdag
(Iranian Foot Archers)Weight of numbers brings its own quality to arrow fire from eastern archers.
Eastern archers could inflict heavy casualties when used in large numbers, and their composite bows gave them a good range, accuracy and penetrating power. The composite bow was, as its name suggests, made from many materials, and its layers of wood, sinew and animal horn made it a very effective energy-storing spring. In the hands of a reasonable bowman, an arrow from a composite bow would go through chainmail at respectable ranges. It did not, however, take kindly to getting wet. The glues used in its construction soon broke down in damp conditions. In the deserts of the east this was hardly a problem, but it does explain why the composite bow was never adopted in Europe.
Unit Name Zubindar-i Payahdag |
Main Unit Key Eas_Mar_Missile |
Land Unit Key Eas_Mar_Missile |
Naval Unit Key pel_transport |
Soldiers 100 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 440 |
Recruitment Cost 440 |
Upkeep Cost 133 |
9 |
├ Missile Weapon bow2 |
├ Projectile bow2 |
├ Missile Damage 9 |
├ Missile Ap Damage 0 |
└ Base Reload Time 14 |
Accuracy 15 |
Range 165 |
Reload 13 |
Shots Per Minute 5 |
Ammunition 31 |
Melee Attack 15 |
7 |
├ Melee Weapon dagger1 |
├ Weapon Damage 7 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 2 |
41 |
├ Base Defence 15 |
├ Shield shield1 |
└ Shield Defence 26 |
1 |
├ Armour arm0 |
├ Armour Defence 1 |
└ Shield Armour 0 |
20 |
├ Man Entity light_light |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 40 |
Abilities
Zubindar-i Payahdag- Stamina (excellent)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
Attributes
- Improved Stamina
This unit type has an improvement on the base stamina stat. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Average rate of fire
- Good damage but low armour penetration
- Very weak in melee
- Very poor morale
Garrison Buildings | |
---|---|
x 1 |
Naval Yard
(rom_EASTERN_port_military_3) Level 2 |
x 2 |
Drydock
(rom_EASTERN_port_military_4) Level 3
Naval Yard
(rom_EASTERN_port_military_minor_3) Level 2 |
Faction Availability | |
---|---|
Grand Campaign | |
Imperator Augustus |