Arsti-Xsayaoiya
(Satrap Guard Spearmen)These spearmen wear scale armour underneath their robes, and do not carry shields or helmets to encourage their comrades with their contempt for the enemy's attacks. Their lack of shields also gives them greater manoeuvrability to fire their bows. Having practiced on the hunt and in many wars, they are some of the deadliest archers in the world.
These spearmen were drawn from the subjects of the eastern regions. They were inexpensive, and simply equipped with a spear, wicker shield and cloth armour. Their shields were oval or rectangular in shape with a central handgrip. While uniformly equipped for the most part, their appearance varied greatly depending where they were recruited, and all kinds of Greek and Persian influences were manifest. In battle, spearmen guarded the flanks of phalanxes, or provided protection for skirmishers and archers. Although ill-equipped to face heavy enemies, their numbers and spears made them an effective counter to unarmoured cavalry. They were also a common type of mercenary and levied unit throughout Asia Minor and the Middle East.
Unit Name Arsti-Xsayaoiya |
Main Unit Key Eas_Atr_Guards |
Land Unit Key Eas_Atr_Guards |
Naval Unit Key pel_transport |
Soldiers 200 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 1039 |
Recruitment Cost 1039 |
Upkeep Cost 208 |
9 |
├ Missile Weapon bow2 |
├ Projectile bow2 |
├ Missile Damage 9 |
├ Missile Ap Damage 0 |
└ Base Reload Time 14 |
Accuracy 10 |
Range 165 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 10 |
Melee Attack 36 |
9 |
├ Melee Weapon spear3 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 4 |
├ Bonus vs. Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 15 |
42 |
├ Base Defence 26 |
├ Shield none |
└ Shield Defence 16 |
12 |
├ Armour arm7 |
├ Armour Defence 12 |
└ Shield Armour 0 |
20 |
├ Man Entity medium_medium |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 60 |
Abilities
Arsti-Xsayaoiya- Stamina (average)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good defensive unit
- Low damage but average armour penetration
- Average attack
- Normal morale
Requires Buildings | |
---|---|
Lv. 0 |
Infantry Tents
(rom_EASTERN_levy_light_2) Level 1
Infantry Quarters
(rom_EASTERN_levy_light_3) Level 2 |
Lv. 1 |
Hamspah Barracks
(rom_EASTERN_levy_light_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign |