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HomeHome / Divide et Impera / Roma (Hannibal at the Gates) / Units / Principes Samnitici (Late)
Principes Samnitici (Late) Roma (Hannibal at the Gates)Roma (Hannibal at the Gates) Melee Infantry

Principes Samnitici (Late)

(Polybian Heavy Sword Maniple)

The Romans demand and the Socii serve: heavy melee infantry equipped like their Roman counterparts.

During the 4th century BC the Romans abandoned the phalanx in favour of armies consisting chiefly of hastati, principes and triarii. These were deployed in maniples: compact blocks of men, arranged in a checkerboard formation. This allowed flexibility when moving across the battlefield, particularly when compared to the sluggish movements of a solid pike phalanx. Like most sophisticated city-states of the ancient world, Rome expected its men to fight, and supply their own war gear when they did so. A cynical observer might be tempted to note that the manipular Legion also made sure that the hierarchy of Rome was preserved. The youngest and least wealthy became hastati, the first line of battle in a Roman Legion. Behind them came the second line of principes, older and richer men, and finally came the triarii, the most experienced warriors. “Going to the triarii” was a Roman saying that came to be used in all kinds of situations, implying that everything else had been tried and found wanting.

Principes Samnitici (Late)

Unit Name

Principes Samnitici (Late)

Main Unit Key

Rom_Principes_Late_Allied

Land Unit Key

Rom_Principes_Late_Allied

Naval Unit Key

pel_transport

Soldiers

200

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1098

Recruitment Cost

1098

Upkeep Cost

220

Missile Damage

15

├ Missile Weapon

pilum1

├ Projectile

pilum1

├ Missile Damage

12

├ Missile Ap Damage

3

└ Base Reload Time

6

Accuracy

5

Range

80

Reload

0

Shots Per Minute

10

Ammunition

1

Melee Attack

38

Weapon Damage

10

├ Melee Weapon

gladius3

├ Weapon Damage

9

├ Weapon Deadliness

1

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

11

Melee Defence

71

├ Base Defence

19

├ Shield

shield5

└ Shield Defence

52

Armour

12

├ Armour

arm7

├ Armour Defence

12

└ Shield Armour

0

Health

20

├ Man Entity

medium_medium

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

55

Abilities

Principes Samnitici (Late)
  • Stamina (average)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Throw Pila (light)
    Orders the unit to throw their pila towards a spot causing damage to everyone in the area of effect
    NOTE: you cannot throw pila when you are inside a formation
  • Hollow Square
    The unit forms a hollow square formation to cover all four sides and improve morale and defense but renders itself unable to move with lower attack
  • Repellere Equites (Repel Cavalry)
    The soldiers raise their shields in defense, increasing bracing and ability to fight against mounted units; however, in this formation the unit cannot move

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Principes Samnitici (Late)
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Recuitment Requirement
Unit Resouces Auxilia_Italian

Hannibal at the Gates Regions

Hannibal at the Gates
Provinces Regions
Corsica et Sardinia Corsica Sardinia Barbaria
Etruria Arretium Pisae Tarquinii
Latium et Campania Campania Latium Tarracina
Magna Graecia Lucania Croton Apulia Thurii
Samnium Barium Beneventum Sipontum
Umbria et Picenum Ancona Corfinium Pisaurum Spoletium
Required Technology Roman Unit Upgrades Cost 435 Upgrade From Principes Samnitici (Early)
Upgrade
Required Technology Roman Unit Upgrades Cost 608 Upgrade To Legionarii
Requires Buildings
Principes Samnitici (Late) Lv. 0 Field of Mars
Field of Mars
(pun_ROMAN_military_main_1)
Level 0
Auxiliary Camp
Auxiliary Camp
(pun_ROMAN_military_main_aux_2)
Level 1
Auxiliary Barracks
Auxiliary Barracks
(pun_ROMAN_military_main_aux_3)
Level 2
Cohort Barracks
Cohort Barracks
(pun_ROMAN_military_main_heavy_3)
Level 2
Principes Samnitici (Late) Lv. 1 Auxiliary Garrison
Auxiliary Garrison
(pun_ROMAN_military_main_aux_4)
Level 3
Legion Barracks
Legion Barracks
(pun_ROMAN_military_main_heavy_4)
Level 3
Capsa
Massyli (Hannibal at the Gates)
Zeugitana
Qarthadastim (Hannibal at the Gates)
Byzacium
Qarthadastim (Hannibal at the Gates)
Aquitania
Tarbelli (Hannibal at the Gates)
Iruna
Vascones (Hannibal at the Gates)
Libisosa
Oretani (Hannibal at the Gates)
Numantia
Arevaci (Hannibal at the Gates)
Carpetania
Carpetani (Hannibal at the Gates)
Corsica
Roma (Hannibal at the Gates)
Sardinia
Roma (Hannibal at the Gates)
Barbaria
Roma (Hannibal at the Gates)
Arretium
Rasenna (Hannibal at the Gates)
Pisae
Roma (Hannibal at the Gates)
Tarquinii
Rasenna (Hannibal at the Gates)
Asturica
Astures (Hannibal at the Gates)
Lugos
Gallaeci (Hannibal at the Gates)
Pallantia
Vaccaei (Hannibal at the Gates)
Portus Amanum
Cantabri (Hannibal at the Gates)
Liguria
Liguria (Hannibal at the Gates)
Venetia
Veneti (Hannibal at the Gates)
Gallia Cispadana
Boii (Hannibal at the Gates)
Gallia Transpadana
Insubres (Hannibal at the Gates)
Lugdunensis
Allobroges (Hannibal at the Gates)
Massalia
Massalia (Hannibal at the Gates)
Nemausus
Volcae (Hannibal at the Gates)
Tolosa
Volcae (Hannibal at the Gates)
Cissis
Cessetani (Hannibal at the Gates)
Emporion
Emporion (Hannibal at the Gates)
Ilerda
Illergetes (Hannibal at the Gates)
Salduba
Illercavones (Hannibal at the Gates)
Bastetania
Qarthadastim (Hannibal at the Gates)
Baleareis
Qarthadastim (Hannibal at the Gates)
Ilici
Qarthadastim (Hannibal at the Gates)
Saguntum
Qarthadastim (Hannibal at the Gates)
Campania
Roma (Hannibal at the Gates)
Latium
Roma (Hannibal at the Gates)
Tarracina
Roma (Hannibal at the Gates)
Celtica
Celtici (Hannibal at the Gates)
Helmantica
Vettones (Hannibal at the Gates)
Lusitania
Lusotannan (Hannibal at the Gates)
Lucania
Safineis (Hannibal at the Gates)
Croton
Roma (Hannibal at the Gates)
Apulia
Roma (Hannibal at the Gates)
Thurii
Roma (Hannibal at the Gates)
Atlas
Gaetuli (Hannibal at the Gates)
Siga
Masaesyli (Hannibal at the Gates)
Tingitana
Qarthadastim (Hannibal at the Gates)
Volubilis
Mauri (Hannibal at the Gates)
Cirtensis
Massyli (Hannibal at the Gates)
Ubon
Qarthadastim (Hannibal at the Gates)
Iol
Qarthadastim (Hannibal at the Gates)
Sitifensis
Masaesyli (Hannibal at the Gates)
Barium
Safineis (Hannibal at the Gates)
Beneventum
Safineis (Hannibal at the Gates)
Sipontum
Safineis (Hannibal at the Gates)
Lilybaion
Roma (Hannibal at the Gates)
Messana
Roma (Hannibal at the Gates)
Sirako
Syrakousai (Hannibal at the Gates)
Terra Incognita
Tripolis
Libya (Hannibal at the Gates)
Takape
Libya (Hannibal at the Gates)
Thenteos
Igharimen (Hannibal at the Gates)
Turris Tamalleni
Igharimen (Hannibal at the Gates)
Gadir
Qarthadastim (Hannibal at the Gates)
Kartuba
Turdetani (Hannibal at the Gates)
Ancona
Roma (Hannibal at the Gates)
Corfinium
Roma (Hannibal at the Gates)
Pisaurum
Roma (Hannibal at the Gates)
Spoletium
Rasenna (Hannibal at the Gates)