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HomeHome / Divide et Impera / Masaesyli (Hannibal at the Gates) / Units / Pursuit Trihemiolia - Qasatim Afrikanim
Pursuit Trihemiolia - Qasatim Afrikanim Masaesyli (Hannibal at the Gates)Masaesyli (Hannibal at the Gates) Missile Ship

Pursuit Trihemiolia - Qasatim Afrikanim

The trihemiolia is a lighter version of the trireme, with two and a half rows of oars. Developed by the Rhodians, it has been their favoured ship design for centuries and is an ideal pirate hunter, able to keep up with lighter raiding ships.

(African Archers)

It is thought that the Rhodians, a significant naval power in the eastern Mediterranean, developed the 'trihemiolia' or 'two-and-a-half' as a vessel for pirate hunting. Given that Rhodes is an island entirely reliant on the sea and shipping this is a believable theory. Pirates used the hemiola, a handy little vessel developed from the dieres or bireme, a ship with two rows of oars; it makes sense that pirate hunters would think of taking a trieres, or trireme, with three rows of oars and modifying it in a similar fashion. A trihemiolia still had three rows of oars on each side, but the top row was reduced to only half the number of oars, positioned midships. The result was a faster, handier vessel that provided a height advantage over a hemiola for any archers on board. There was also a strategic benefit to the Rhodians, who could only draw on the manpower of one island: they could have six trieres warships with full complements of rowers, or seven trihemiolias for the same number of men. The useful design was soon adopted by other maritime powers around the Mediterranean.

(Qasatim Afrikanim)
Drawn from a vast area and numerous tribes, the warriors of sub-Saharan Africa were unsurprisingly diverse in appearance and culture. They all possessed long and rich warrior traditions, such as that of the Nubians and their descendants who ruled Kush, and Aksum. Despite tribal differences weapons and equipment differed only in detail: spears, javelins, bows and short swords were favoured. Relatively little armour was worn, but some tribes did employ wicker, wood or hide shields. Adornments and decorations varied greatly and some groups sported warpaint. Aethiopians in Persian service were known for painting themselves chalk white on one side and vermillion on the other, and using spears and bows of palmwood. Fighting as allies and mercenaries for Carthage, Persia, and the eastern Successors, tribesmen could be found throughout Africa and Asia Minor.

Pursuit Trihemiolia - Qasatim Afrikanim

Unit Name

Pursuit Trihemiolia - Qasatim Afrikanim

Main Unit Key

Eas_Pursuit_Hemolia_Afr

Land Unit Key

Eas_Mar_Missile_Afr

Naval Unit Key

persian_two_halfer

Soldiers

100

Category

Light Ship

Class

Missile Ship

Custom Battle Cost

812

Recruitment Cost

812

Upkeep Cost

203

Missile Damage

9

├ Missile Weapon

bow2

├ Projectile

bow2

├ Missile Damage

9

├ Missile Ap Damage

0

└ Base Reload Time

14

Accuracy

10

Range

165

Reload

13

Shots Per Minute

5

Ammunition

31

Ship Health

585

└ Ship

roman_two_halfer

Ship Speed

4

Melee Attack

17

Weapon Damage

9

├ Melee Weapon

spear2

├ Weapon Damage

9

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

3

├ Bonus vs. Elephants

10

└ Bonus vs Infantry

0

Charge Bonus

11

Melee Defence

46

├ Base Defence

20

├ Shield

shield1

└ Shield Defence

26

Armour

3

├ Armour

arm1

├ Armour Defence

3

└ Shield Armour

0

Health

21

├ Man Entity

light_light

├ Man Health

20

└ Bonus Hit Points

1

Base Morale

50

Abilities

Pursuit Trihemiolia
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed
Qasatim Afrikanim
  • Stamina (excellent)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.

Attributes

  • Improved Stamina
    This unit type has an improvement on the base stamina stat.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Pursuit Trihemiolia
  • Poor hull strength
  • Medium crew
  • Uncatchable
  • Weak ramming
  • Poor boarding
  • Average missile combat
Qasatim Afrikanim
  • Long range
  • Average rate of fire
  • Good damage but low armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Pursuit Trihemiolia - Qasatim Afrikanim Lv. 0 Port of Alexandria
Port of Alexandria
(dei_port_ALEXANDRIA_1)
Level 0
Port of Alexandria
Port of Alexandria
(dei_port_ALEXANDRIA_2)
Level 1
Port of Alexandria
Port of Alexandria
(dei_port_ALEXANDRIA_3)
Level 2
Port of Alexandria
Port of Alexandria
(dei_port_ALEXANDRIA_4)
Level 3
Cothon
Cothon
(dei_port_CARTHAGE_1)
Level 0
Cothon
Cothon
(dei_port_CARTHAGE_2)
Level 1
Cothon
Cothon
(dei_port_CARTHAGE_3)
Level 2
Cothon
Cothon
(dei_port_CARTHAGE_4)
Level 3
Port of Massalia
Port of Massalia
(dei_port_MASSILIA_1)
Level 0
Port of Massalia
Port of Massalia
(dei_port_MASSILIA_2)
Level 1
Port of Massalia
Port of Massalia
(dei_port_MASSILIA_3)
Level 2
Port of Massalia
Port of Massalia
(dei_port_MASSILIA_4)
Level 3
Port of Rhodos
Port of Rhodos
(dei_port_RHODES_1)
Level 0
Port of Rhodos
Port of Rhodos
(dei_port_RHODES_2)
Level 1
Port of Rhodos
Port of Rhodos
(dei_port_RHODES_3)
Level 2
Port of Rhodos
Port of Rhodos
(dei_port_RHODES_4)
Level 3
Port
Port
(rom_EASTERN_port_1)
Level 0
Fishing Port
Fishing Port
(rom_EASTERN_port_food_2)
Level 1
Fishmongers' Lane
Fishmongers' Lane
(rom_EASTERN_port_food_3)
Level 2
Seafood Market
Seafood Market
(rom_EASTERN_port_food_4)
Level 3
Military Pier
Military Pier
(rom_EASTERN_port_military_2)
Level 1
Naval Yard
Naval Yard
(rom_EASTERN_port_military_3)
Level 2
Drydock
Drydock
(rom_EASTERN_port_military_4)
Level 3
Military Pier
Military Pier
(rom_EASTERN_port_military_minor_2)
Level 1
Naval Yard
Naval Yard
(rom_EASTERN_port_military_minor_3)
Level 2
Port
Port
(rom_EASTERN_port_minor_1)
Level 0
Fishing Port
Fishing Port
(rom_EASTERN_port_minor_food_2)
Level 1
Fishmongers' Lane
Fishmongers' Lane
(rom_EASTERN_port_minor_food_3)
Level 2
Harbour
Harbour
(rom_EASTERN_port_minor_trade_2)
Level 1
Trading Port
Trading Port
(rom_EASTERN_port_minor_trade_3)
Level 2
Harbour
Harbour
(rom_EASTERN_port_trade_2)
Level 1
Trading Port
Trading Port
(rom_EASTERN_port_trade_3)
Level 2
Seaside Market
Seaside Market
(rom_EASTERN_port_trade_4)
Level 3
Garrison Buildings
Pursuit Trihemiolia - Qasatim Afrikanim x 1 Military Pier
Military Pier
(rom_EASTERN_port_military_2)
Level 1
Naval Yard
Naval Yard
(rom_EASTERN_port_military_3)
Level 2
Military Pier
Military Pier
(rom_EASTERN_port_military_minor_2)
Level 1
Pursuit Trihemiolia - Qasatim Afrikanim x 2 Drydock
Drydock
(rom_EASTERN_port_military_4)
Level 3
Naval Yard
Naval Yard
(rom_EASTERN_port_military_minor_3)
Level 2