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HomeHome / Divide et Impera / Masaesyli (Hannibal at the Gates) / Units / Mitnag'him Maurim
Mitnag'him Maurim Masaesyli (Hannibal at the Gates)Masaesyli (Hannibal at the Gates) Missile Infantry

Mitnag'him Maurim

(Maure Javelinmen)

Maure infantry are fast moving skirmishing troops used by the Carthaginians and Berber chieftains. They are recruited from the most western provinces of North Africa: lands known for their warriors and their unique fighting style. They are armed with javelins and a sword of North African origin, similar to the Takouba used these days by the Tuareg people. The Maures are protected by a shield made of elephant hide and by a tunic made of animal fur that they use like it was a breastplate.

The javelin is among the oldest weapons in human hands. Equipped with javelins and little else, skirmishers harried their opposite numbers and peppered hoplite phalanxes before quickly retreating. This was the typical tactic of all unarmoured, javelin-armed troops: to engage at range and then fall back behind more heavily-armoured infantry, or continue attacks while trying to stay just out of reach of the enemy. Such harassment could be highly effective, in 391BC at the Battle of Lechaeum a force of Spartans, lacking the support of skirmishers or cavalry, were severely punished by javelin-armed Athenians who refused to meet them at close quarters. Over time, shields became common, such as those used by Thracian and Greek peltasts, but in turn these were rendered obsolescent by the Hellenic thureophoroi. Nevertheless, javelinmen and other irregulars continued to play a part in many armies throughout antiquity.

Mitnag'him Maurim

Unit Name

Mitnag'him Maurim

Main Unit Key

Afr_Maure_Javelinmen

Land Unit Key

Afr_Maure_Javelinmen

Naval Unit Key

pel_transport

Soldiers

175

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

625

Recruitment Cost

625

Upkeep Cost

125

Missile Damage

15

├ Missile Weapon

javelin3

├ Projectile

javelin3

├ Missile Damage

15

├ Missile Ap Damage

0

└ Base Reload Time

9

Accuracy

5

Range

90

Reload

23

Shots Per Minute

9

Ammunition

5

Melee Attack

30

Weapon Damage

11

├ Melee Weapon

bsword3

├ Weapon Damage

11

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

11

Melee Defence

71

├ Base Defence

19

├ Shield

shield5

└ Shield Defence

52

Armour

4

├ Armour

arm2

├ Armour Defence

4

└ Shield Armour

0

Health

20

├ Man Entity

light_light

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

55

Abilities

Mitnag'him Maurim
  • Stamina (excellent)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Concentrate Fire
    The unit fires its missiles towards a spot causing damage to everyone in the area of effect

Attributes

  • Improved Stamina
    This unit type has an improvement on the base stamina stat.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Mitnag'him Maurim
  • Short range
  • Fast rate of fire
  • Very good damage and armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Mitnag'him Maurim Lv. 0 Levy Camp
Levy Camp
(rom_EASTERN_levy_1)
Level 0
Levy Camp
Levy Camp
(rom_EASTERN_levy_1)
Level 0
Infantry Tents
Infantry Tents
(rom_EASTERN_levy_light_2)
Level 1
Infantry Quarters
Infantry Quarters
(rom_EASTERN_levy_light_3)
Level 2
Mitnag'him Maurim Lv. 1 Hamspah Barracks
Hamspah Barracks
(rom_EASTERN_levy_light_4)
Level 3