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HomeHome / Divide et Impera / Qarthadastim (Hannibal at the Gates) / Units / H'anatim Kan'anim Kbedim
H'anatim Kan'anim Kbedim Qarthadastim (Hannibal at the Gates)Qarthadastim (Hannibal at the Gates) Hoplite/Pike Infantry

H'anatim Kan'anim Kbedim

(Carthaginian Heavy Hoplites)

It is an honour for the sons of Carthage to fight in phalanx with their brothers-in-arms.

Hoplites date back to the wars between the Greek city-states in the 8th and 7th centuries BC. During the Greco-Persian Wars most hoplites wore a Corinthian-style bronze helm, and a cuirass of bronze or stiffened linen or canvas. They were armed with a short sword and an iron-tipped spear with a bronze counterbalance butt-spike. Hoplites were named, though, after the round hoplon shield they carried. The hoplon-and-spear combination required them to fight as a phalanx, a block of spearmen some eight ranks deep. When closed up, each man would find shelter behind the shield of his neighbour, creating a wall of bristling spear-points. While all hoplites were originally citizen-soldiers, full-time mercenaries took over and became the standard fighting unit of the Greek world. Later, under Phillip II of Macedon and Alexander the Great, the shield became smaller, while the spear developed into the five metre sarissa pike. Many armies adopted the phalanx of hoplites as a tactical unit because it was very successful in battle.

H'anatim Kan'anim Kbedim

Unit Name

H'anatim Kan'anim Kbedim

Main Unit Key

Car_Late_Hoplites

Land Unit Key

Car_Late_Hoplites

Naval Unit Key

pel_transport

Soldiers

200

Category

Melee Infantry

Class

Hoplite/Pike Infantry

Custom Battle Cost

1200

Recruitment Cost

1200

Upkeep Cost

240

Melee Attack

31

Weapon Damage

9

├ Melee Weapon

spear3

├ Weapon Damage

9

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

4

├ Bonus vs. Elephants

10

└ Bonus vs Infantry

0

Charge Bonus

17

Melee Defence

65

├ Base Defence

23

├ Shield

hshield1

└ Shield Defence

42

Armour

16

├ Armour

arm9

├ Armour Defence

16

└ Shield Armour

0

Health

20

├ Man Entity

hoplite_heavy

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

55

Abilities

H'anatim Kan'anim Kbedim
  • Stamina (poor)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Phalanx
    The unit enters a defensive formation that increases frontal defense but the unit's movement speed and attack are reduced

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.
  • Expert Charge Defence
    This unit’s melee attack and damage are increased against charging enemies.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
H'anatim Kan'anim Kbedim
  • Very good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Good morale
Recuitment Requirement
Required Technology Carthaginian Unit Upgrades Cost 472 Upgrade From H'anatim Kan'anim
Requires Buildings
H'anatim Kan'anim Kbedim Lv. 0 Qart-Hadasht
Qart-Hadasht
(dei_main_city_CARTHAGE_2)
Level 1
Qart-Hadasht
Qart-Hadasht
(dei_main_city_CARTHAGE_3)
Level 2
Fortified Qart-Hadasht
Fortified Qart-Hadasht
(dei_main_city_CARTHAGE_3_fort)
Level 2
Commercial Qart-Hadasht
Commercial Qart-Hadasht
(dei_main_city_CARTHAGE_3_trade)
Level 2
Muster Field
Muster Field
(rom_HELLENIC_military_main_1)
Level 0
H'anatim Kan'anim Kbedim Lv. 1 Qart-Hadasht
Qart-Hadasht
(dei_main_city_CARTHAGE_4)
Level 3
Fortified Qart-Hadasht
Fortified Qart-Hadasht
(dei_main_city_CARTHAGE_4_fort)
Level 3
Commercial Qart-Hadasht
Commercial Qart-Hadasht
(dei_main_city_CARTHAGE_4_trade)
Level 3