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Daki Drepanephoroi (Romanized)
(Dacian Falxmen)Falxmen give all enemies pause: who wants to be cut in two with a single blow?
The exact origins of the Dacians are something of a mystery. Dacian lands were centred around the Carpathian Mountains but, unlike their Thracian neighbours, they seldom got involved in the conflicts of others. The Dacians fought almost entirely on foot, and usually looked to their Sarmatian allies when serious cavalry were needed. Many Dacian infantry fought as peltasts, equipped with javelins, short swords and oval shields, but they also fielded archers. However, the Dacians were most feared because of a weapon called the 'falx', which they used with deadly, limb-lopping skill. A two-handed sword with a forward-curving blade, a falx could cut a man in two from the top of his head to his breastbone. This weapon was so effective that the Romans improved their legionary armour to cope with it. The brow-ridge on later legionary helmets was there to stop a blow from a falx. Rome’s eventual victory in the Dacian Wars (AD101-106), celebrated by Trajan’s Column, finally dealt with the warlike Dacian tribes once and for all.
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Unit Name Daki Drepanephoroi (Romanized) |
Main Unit Key AOR_39_Dacian_Falxmen_RomAux |
Land Unit Key AOR_39_Dacian_Falxmen_RomAux |
Naval Unit Key barbarian_transport |
Soldiers 300 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 715 |
Recruitment Cost 715 |
Upkeep Cost 143 |
Melee Attack 50 |
Weapon Damage 13 |
├ Melee Weapon falx1 |
├ Weapon Damage 13 |
├ Weapon Deadliness 0 |
├ Armour Piercing Yes |
├ Bonus vs. Cavalry 2 |
├ Bonus vs. Elephants 30 |
└ Bonus vs Infantry 1 |
Charge Bonus 19 |
Melee Defence 61 |
├ Base Defence 45 |
├ Shield none |
└ Shield Defence 16 |
Armour 1 |
├ Armour arm0 |
├ Armour Defence 1 |
└ Shield Armour 0 |
Health 20 |
├ Man Entity heavy_light |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 45 |
Abilities
Daki Drepanephoroi (Romanized)- Stamina (average)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good charge and attack
- Good damage and armour penetration
- Weak defence
- Average morale
Faction Availability | |
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Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |
Total War: Rome II |
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