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Vocontae Epos Roma (Samnite Wars)Roma (Samnite Wars) Melee Cavalry

Vocontae Epos

(Vocontii Cavalry)

Vocontae Epos constitute the bulk of Vocontii cavalry. Well-trained compared to many of their enemies’ cavalry, they are invaluable to any army. They throw javelins at a distance, depleting an enemy before charging with their main spears. They are trained to throw javelins, charge, and withdraw repeatedly, and they do it well. A bronze helmet, shield, and light weapons may not seem the equipment of any particularly great cavalry, but they are a solid medium cavalry force, capable of running down routers, defeating light cavalry, and skirmishing if necessary.

The Celts held horses in high regard; they were prestige possessions, and revered for their strength and vitality. As a result Celtic cavalry, like that of many armies, was the preserve of the wealthy nobility. Developments in saddle technology gave horsemen a firm seat without the need for stirrups: four pommels held the rider's thighs and this, in turn, allowed greater movement when using a sword or spear. With this improvement, cavalry tactics emerged and two-man chariots declined; they were no longer the only fast-moving strike force. Some cavalrymen carried long swords and, in the same fashion as traditional chariot riders, were given to dismounting and fighting on foot. Celtic horsemen became a much sought-after mercenary force and, over the centuries, served in the Carthaginian, Egyptian and Roman armies.

Vocontae Epos

Unit Name

Vocontae Epos

Main Unit Key

AOR_11_Celtic_Light_Cavalry

Land Unit Key

AOR_11_Celtic_Light_Cavalry

Naval Unit Key

barbarian_transport_small

Soldiers

120

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

1216

Recruitment Cost

1216

Upkeep Cost

243

Missile Damage

16

├ Missile Weapon

prec3

├ Projectile

prec3

├ Missile Damage

14

├ Missile Ap Damage

2

└ Base Reload Time

10

Accuracy

5

Range

75

Reload

0

Shots Per Minute

6

Ammunition

1

Melee Attack

26

Weapon Damage

9

├ Melee Weapon

cspear2

├ Weapon Damage

9

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

1

├ Bonus vs. Elephants

1

└ Bonus vs Infantry

0

Charge Bonus

22

Melee Defence

39

├ Base Defence

13

├ Shield

cshield2

└ Shield Defence

26

Armour

4

├ Armour

carm1

├ Armour Defence

4

└ Shield Armour

0

Health

20

├ Man Entity

medium_light

├ Man Health

20

├ Bonus Hit Points

0

├ Mount

rome_celtic_horse_spear_shield_l

├ Mount Entity

rome_horse_light_spr

└ Mount Health

0

Base Morale

40

Abilities

Vocontae Epos
  • Stamina (average)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.

Attributes

  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Light Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Vocontae Epos
  • Average attack
  • Weak defence
  • Low damage but average armour penetration
  • Poor morale
Recuitment Requirement
Maximum Number 12
Unit Resouces DEI_Provence
Requires Buildings
Vocontae Epos Lv. 0 Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_1)
Level 0
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_2)
Level 1
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_3)
Level 2
Fortified Massalia (Occupied)
Fortified Massalia (Occupied)
(dei_main_city_MASSILIA_3_fort)
Level 2
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_3_trade)
Level 2
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_4)
Level 3
Fortified Massalia (Occupied)
Fortified Massalia (Occupied)
(dei_main_city_MASSILIA_4_fort)
Level 3
Commercial Massalia (Occupied)
Commercial Massalia (Occupied)
(dei_main_city_MASSILIA_4_trade)
Level 3
Roman Hamlet
Roman Hamlet
(rom_ROMAN_city_minor_fish_1)
Level 0
Roman Hamlet
Roman Hamlet
(rom_ROMAN_city_minor_fish_1)
Level 0
Roman Hamlet
Roman Hamlet
(rom_ROMAN_city_minor_fish_1)
Level 0
Roman Village
Roman Village
(rom_ROMAN_city_minor_fish_2)
Level 1
Roman Village
Roman Village
(rom_ROMAN_city_minor_fish_2)
Level 1
Roman Village
Roman Village
(rom_ROMAN_city_minor_fish_2)
Level 1
Roman Small Town
Roman Small Town
(rom_ROMAN_city_minor_fish_3)
Level 2
Roman Small Town
Roman Small Town
(rom_ROMAN_city_minor_fish_3)
Level 2
Roman Small Town
Roman Small Town
(rom_ROMAN_city_minor_fish_3)
Level 2
Roman Town
Roman Town
(rom_ROMAN_city_minor_fish_4)
Level 3
Roman Town
Roman Town
(rom_ROMAN_city_minor_fish_4)
Level 3
Roman Town
Roman Town
(rom_ROMAN_city_minor_fish_4)
Level 3
Hamlet (Iron)
Hamlet (Iron)
(rom_ROMAN_city_minor_iron_1)
Level 0
Village (Iron)
Village (Iron)
(rom_ROMAN_city_minor_iron_2)
Level 1
Roman Hamlet (Marble)
Roman Hamlet (Marble)
(rom_ROMAN_city_minor_marble_1)
Level 0
Roman Village (Marble)
Roman Village (Marble)
(rom_ROMAN_city_minor_marble_2)
Level 1
Roman Small Town (Marble)
Roman Small Town (Marble)
(rom_ROMAN_city_minor_marble_3)
Level 2
Roman Town (Marble)
Roman Town (Marble)
(rom_ROMAN_city_minor_marble_4)
Level 3
Roman Hamlet (Olive Oil)
Roman Hamlet (Olive Oil)
(rom_ROMAN_city_minor_olives_1)
Level 0
Roman Village (Olive Oil)
Roman Village (Olive Oil)
(rom_ROMAN_city_minor_olives_2)
Level 1
Roman Small Town (Olive Oil)
Roman Small Town (Olive Oil)
(rom_ROMAN_city_minor_olives_3)
Level 2
Roman Town (Olive Oil)
Roman Town (Olive Oil)
(rom_ROMAN_city_minor_olives_4)
Level 3
Roman Hamlet (Lead)
Roman Hamlet (Lead)
(rom_ROMAN_city_minor_silver_1)
Level 0
Roman Hamlet (Lead)
Roman Hamlet (Lead)
(rom_ROMAN_city_minor_silver_1)
Level 0
Roman Village (Lead)
Roman Village (Lead)
(rom_ROMAN_city_minor_silver_2)
Level 1
Roman Village (Lead)
Roman Village (Lead)
(rom_ROMAN_city_minor_silver_2)
Level 1
Roman Small Town (Lead)
Roman Small Town (Lead)
(rom_ROMAN_city_minor_silver_3)
Level 2
Roman Small Town (Lead)
Roman Small Town (Lead)
(rom_ROMAN_city_minor_silver_3)
Level 2
Roman Town (Lead)
Roman Town (Lead)
(rom_ROMAN_city_minor_silver_4)
Level 3
Roman Town (Lead)
Roman Town (Lead)
(rom_ROMAN_city_minor_silver_4)
Level 3
Roman Hamlet
Roman Hamlet
(rom_ROMAN_city_minor_township_1)
Level 0
Roman Hamlet
Roman Hamlet
(rom_ROMAN_city_minor_township_1)
Level 0
Civil Settlement
Civil Settlement
(rome_town_civil_2)
Level 1
Civil Settlement
Civil Settlement
(rome_town_civil_2)
Level 1
Civil Town
Civil Town
(rome_town_civil_3)
Level 2
Civil Town
Civil Town
(rome_town_civil_3)
Level 2
Civil Colonia
Civil Colonia
(rome_town_civil_4)
Level 3
Civil Colonia
Civil Colonia
(rome_town_civil_4)
Level 3
Farming Settlement
Farming Settlement
(rome_town_farm_2)
Level 1
Farming Settlement
Farming Settlement
(rome_town_farm_2)
Level 1
Farming Town
Farming Town
(rome_town_farm_3)
Level 2
Farming Town
Farming Town
(rome_town_farm_3)
Level 2
Farming Colonia
Farming Colonia
(rome_town_farm_4)
Level 3
Farming Colonia
Farming Colonia
(rome_town_farm_4)
Level 3
Market Settlement
Market Settlement
(rome_town_trade_2)
Level 1
Market Settlement
Market Settlement
(rome_town_trade_2)
Level 1
Market Town
Market Town
(rome_town_trade_3)
Level 2
Market Town
Market Town
(rome_town_trade_3)
Level 2
Market Colonia
Market Colonia
(rome_town_trade_4)
Level 3
Market Colonia
Market Colonia
(rome_town_trade_4)
Level 3
Faction Availability
Grand Campaign



Samnite Wars
Caesar in Gaul
Hannibal at the Gates
Imperator Augustus