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Pontikoi Haploi Roma (Caesar in Gaul)Roma (Caesar in Gaul) Spear Infantry

Pontikoi Haploi

(Pontic Levies)

Levies are plentiful, and can stand in battle when properly commanded.

Hoplites date back to the wars between the Greek city-states in the 8th and 7th centuries BC. During the Greco-Persian Wars most hoplites wore a Corinthian-style bronze helm, and a cuirass of bronze or stiffened linen or canvas. They were armed with a short sword and an iron-tipped spear with a bronze counterbalance butt-spike. Hoplites were named, though, after the round hoplon shield they carried. The hoplon-and-spear combination required them to fight as a phalanx, a block of spearmen some eight ranks deep. When closed up, each man would find shelter behind the shield of his neighbour, creating a wall of bristling spear-points. While all hoplites were originally citizen-soldiers, full-time mercenaries took over and became the standard fighting unit of the Greek world. Later, under Phillip II of Macedon and Alexander the Great, the shield became smaller, while the spear developed into the five metre sarissa pike. Many armies adopted the phalanx of hoplites as a tactical unit because it was very successful in battle.

Pontikoi Haploi

Unit Name

Pontikoi Haploi

Main Unit Key

AOR_29_Pontic_Levies

Land Unit Key

AOR_29_Pontic_Levies

Naval Unit Key

pel_transport

Soldiers

300

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

562

Recruitment Cost

562

Upkeep Cost

112

Melee Attack

26

Weapon Damage

9

├ Melee Weapon

spear1

├ Weapon Damage

9

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

3

├ Bonus vs. Elephants

10

└ Bonus vs Infantry

0

Charge Bonus

11

Melee Defence

66

├ Base Defence

14

├ Shield

shield5

└ Shield Defence

52

Armour

4

├ Armour

arm2

├ Armour Defence

4

└ Shield Armour

0

Health

20

├ Man Entity

light_medium

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

30

Abilities

Pontikoi Haploi
  • Stamina (average)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.

Attributes

  • Expert Charge Defence
    This unit’s melee attack and damage are increased against charging enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Pontikoi Haploi
  • Average defensive unit
  • Low damage but average armour penetration
  • Weak attack
  • Poor morale
Recuitment Requirement
Maximum Number 8
Unit Resouces DEI_Pontus
Requires Buildings
Pontikoi Haploi Lv. 0 Roman City
Roman City
(rom_ROMAN_city_major_1)
Level 0
Roman Colonia
Roman Colonia
(rom_ROMAN_city_major_2)
Level 1
Roman Municipium
Roman Municipium
(rom_ROMAN_city_major_3)
Level 2
Roman Urbs
Roman Urbs
(rom_ROMAN_city_major_4)
Level 3
Roman Garrison Municipium
Roman Garrison Municipium
(rom_ROMAN_city_major_fort_3)
Level 2
Roman Fortified Capital
Roman Fortified Capital
(rom_ROMAN_city_major_fort_4)
Level 3
Roman Trade Municipium
Roman Trade Municipium
(rom_ROMAN_city_major_trade_3)
Level 2
Roman Economic Center
Roman Economic Center
(rom_ROMAN_city_major_trade_4)
Level 3
Roman Hamlet
Roman Hamlet
(rom_ROMAN_city_minor_fish_1)
Level 0
Roman Village
Roman Village
(rom_ROMAN_city_minor_fish_2)
Level 1
Roman Small Town
Roman Small Town
(rom_ROMAN_city_minor_fish_3)
Level 2
Roman Town
Roman Town
(rom_ROMAN_city_minor_fish_4)
Level 3
Roman Hamlet (Timber)
Roman Hamlet (Timber)
(rom_ROMAN_city_minor_timber_1)
Level 0
Roman Village (Timber)
Roman Village (Timber)
(rom_ROMAN_city_minor_timber_2)
Level 1
Roman Small Town (Timber)
Roman Small Town (Timber)
(rom_ROMAN_city_minor_timber_3)
Level 2
Roman Town (Timber)
Roman Town (Timber)
(rom_ROMAN_city_minor_timber_4)
Level 3
Fortified Timber Camp
Fortified Timber Camp
(rom_ROMAN_city_minor_timber_fort_4)
Level 3
Timber Trade Camp
Timber Trade Camp
(rom_ROMAN_city_minor_timber_trade_4)
Level 3
Roman Hamlet
Roman Hamlet
(rom_ROMAN_city_minor_township_1)
Level 0
Civil Settlement
Civil Settlement
(rome_town_civil_2)
Level 1
Civil Town
Civil Town
(rome_town_civil_3)
Level 2
Civil Colonia
Civil Colonia
(rome_town_civil_4)
Level 3
Farming Settlement
Farming Settlement
(rome_town_farm_2)
Level 1
Farming Town
Farming Town
(rome_town_farm_3)
Level 2
Farming Colonia
Farming Colonia
(rome_town_farm_4)
Level 3
Market Settlement
Market Settlement
(rome_town_trade_2)
Level 1
Market Town
Market Town
(rome_town_trade_3)
Level 2
Market Colonia
Market Colonia
(rome_town_trade_4)
Level 3
Faction Availability
Grand Campaign



Samnite Wars
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Imperator Augustus