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Kartveli Dashnit Meombrebi Arverni (Caesar in Gaul)Arverni (Caesar in Gaul) Melee Infantry

Kartveli Dashnit Meombrebi

(Georgian Medium Infantry)

Highly trained and experienced, these men are shock troops of the highest calibre. They are armed with javelins, a short sword and a thureos shield, made popular in Anatolia with the coming of the Galatians. As true warriors, they understand the need for protection and wear a studded leather coat over a thick woolen tunic.

Throughout history the mob has played its part in the rise and downfall of kings and politicians: a many-headed beast to be tamed or inflamed. The Greek democracies and the Roman Republic were shaped by the perceived will of the people. This was never more evident than when a mob took to the streets, seeking vengeance, to overthrow tyranny, or to protect themselves from aggressors. Ill-equipped - armed only with tools or whatever makeshift weapon was to hand - what they lacked in skill at arms was made up for by their righteous anger and superior numbers. Against such violence, even regular troops could be overwhelmed in the confined space of a city. Mobs were no respecters of status: the great Epirot king, Pyrrhus, having seized the throne of Macedon was attempting to put down unrest in its subject city of Argos. Facing a mob, he was knocked down by a roof tile thrown by an old woman and momentarily stunned, giving an Argive soldier the chance to behead him on the spot.

Kartveli Dashnit Meombrebi

Unit Name

Kartveli Dashnit Meombrebi

Main Unit Key

AOR_62_Georgian_Medium_Swordmen

Land Unit Key

AOR_62_Georgian_Medium_Swordmen

Naval Unit Key

pel_transport

Soldiers

300

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

979

Recruitment Cost

979

Upkeep Cost

196

Missile Damage

12

├ Missile Weapon

prec2

├ Projectile

prec2

├ Missile Damage

12

├ Missile Ap Damage

0

└ Base Reload Time

10

Accuracy

5

Range

80

Reload

0

Shots Per Minute

6

Ammunition

1

Melee Attack

36

Weapon Damage

11

├ Melee Weapon

bsword2

├ Weapon Damage

11

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

15

Melee Defence

52

├ Base Defence

21

├ Shield

shield2

└ Shield Defence

31

Armour

10

├ Armour

arm6

├ Armour Defence

10

└ Shield Armour

0

Health

20

├ Man Entity

medium_medium

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

40

Abilities

Kartveli Dashnit Meombrebi
  • Stamina (low)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Cold
    This unit tires less quickly in snow.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Kartveli Dashnit Meombrebi
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Recuitment Requirement
Maximum Number 8
Unit Resouces Auxilia_Caucasia
Requires Buildings
Kartveli Dashnit Meombrebi Lv. 0 Barbarian Hundred
Barbarian Hundred
(rom_BARBARIAN_city_major_3)
Level 2
Barbarian Oppidium
Barbarian Oppidium
(rom_BARBARIAN_city_major_4)
Level 3
Barbarian Garrison Hundred
Barbarian Garrison Hundred
(rom_BARBARIAN_city_major_fort_3)
Level 2
Barbarian Fortified Oppidium
Barbarian Fortified Oppidium
(rom_BARBARIAN_city_major_fort_4)
Level 3
Barbarian Trade Hundred
Barbarian Trade Hundred
(rom_BARBARIAN_city_major_trade_3)
Level 2
Barbarian Economic Oppidium
Barbarian Economic Oppidium
(rom_BARBARIAN_city_major_trade_4)
Level 3
Barbarian Town (Gold)
Barbarian Town (Gold)
(rom_BARBARIAN_city_minor_gold_3)
Level 2
Barbarian Pagus (Gold)
Barbarian Pagus (Gold)
(rom_BARBARIAN_city_minor_gold_4)
Level 3
Faction Availability
Grand Campaign



Samnite Wars
Caesar in Gaul
Hannibal at the Gates
Imperator Augustus