Dako-Thrakioi Akontistai
(Dacian Skirmishers)These skirmishers are used to plague an enemy line with repeated volleys of javelins.
The javelin is among the oldest weapons in human hands. Equipped with javelins and little else, skirmishers harried their opposite numbers and peppered hoplite phalanxes before quickly retreating. This was the typical tactic of all unarmoured, javelin-armed troops: to engage at range and then fall back behind more heavily-armoured infantry, or continue attacks while trying to stay just out of reach of the enemy. Such harassment could be highly effective, in 391BC at the Battle of Lechaeum a force of Spartans, lacking the support of skirmishers or cavalry, were severely punished by javelin-armed Athenians who refused to meet them at close quarters. Over time, shields became common, such as those used by Thracian and Greek peltasts, but in turn these were rendered obsolescent by the Hellenic thureophoroi. Nevertheless, javelinmen and other irregulars continued to play a part in many armies throughout antiquity.
Unit Name Dako-Thrakioi Akontistai |
Main Unit Key Bar_Mar_Missile_Dac |
Land Unit Key Bar_Mar_Missile_Dac |
Naval Unit Key barbarian_transport |
Soldiers 100 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 475 |
Recruitment Cost 475 |
Upkeep Cost 295 |
14 |
├ Missile Weapon javelin2 |
├ Projectile javelin2 |
├ Missile Damage 14 |
├ Missile Ap Damage 0 |
└ Base Reload Time 9 |
Accuracy 5 |
Range 85 |
Reload 13 |
Shots Per Minute 8 |
Ammunition 10 |
Melee Attack 18 |
11 |
├ Melee Weapon mace1 |
├ Weapon Damage 11 |
├ Weapon Deadliness 0 |
├ Armour Piercing Yes |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 11 |
67 |
├ Base Defence 15 |
├ Shield shield5 |
└ Shield Defence 52 |
1 |
├ Armour arm0 |
├ Armour Defence 1 |
└ Shield Armour 0 |
21 |
├ Man Entity rome_infantry_light |
├ Man Health 20 |
└ Bonus Hit Points 1 |
Base Morale 40 |
Abilities
Dako-Thrakioi Akontistai- Stamina (good)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
Attributes
- Improved Stamina
This unit type has an improvement on the base stamina stat. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Very good damage and armour penetration
- Very weak in melee
- Very poor morale
Garrison Buildings | |
---|---|
x 1 |
Boatyard
(rom_BARBARIAN_port_major_military_3) Level 2 |
x 2 |
Raider's Port
(rom_BARBARIAN_port_major_military_4) Level 3
Boatyard
(rom_BARBARIAN_port_minor_military_3) Level 2 |
Faction Availability | |
---|---|
Grand Campaign | |
Imperator Augustus |