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Noble Swords Dacia (Imperator Augustus)Dacia (Imperator Augustus) Melee Infantry

Noble Swords

(Dacian Noble Swordsmen)

These nobles will go forwards without a second thought, to victory or death.

The exact origins of the Dacians are something of a mystery. Dacian lands were centred around the Carpathian Mountains but, unlike their Thracian neighbours, they seldom got involved in the conflicts of others. The Dacians fought almost entirely on foot, and usually looked to their Sarmatian allies when serious cavalry were needed. Many Dacian infantry fought as peltasts, equipped with javelins, short swords and oval shields, but they also fielded archers. However, the Dacians were most feared because of a weapon called the 'falx', which they used with deadly, limb-lopping skill. A two-handed sword with a forward-curving blade, a falx could cut a man in two from the top of his head to his breastbone. This weapon was so effective that the Romans improved their legionary armour to cope with it. The brow-ridge on later legionary helmets was there to stop a blow from a falx. Rome’s eventual victory in the Dacian Wars (AD101-106), celebrated by Trajan’s Column, finally dealt with the warlike Dacian tribes once and for all.

Noble Swords

Unit Name

Noble Swords

Main Unit Key

Dac_Noble_Swords

Land Unit Key

Dac_Noble_Swords

Naval Unit Key

barbarian_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1260

Recruitment Cost

1260

Upkeep Cost

200

Missile Damage

13

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

11

├ Missile Ap Damage

2

└ Base Reload Time

25

Accuracy

5

Range

59

Reload

0

Shots Per Minute

2

Ammunition

2

Melee Attack

43

Weapon Damage

9

├ Melee Weapon

rome_celtic_longsword_elite

├ Weapon Damage

9

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

36

Melee Defence

67

├ Base Defence

37

├ Shield

celtic

└ Shield Defence

30

Armour

80

├ Armour

mail_improved

├ Armour Defence

45

└ Shield Armour

35

Health

40

├ Man Entity

rome_infantry_very_heavy

├ Man Health

20

└ Bonus Hit Points

20

Base Morale

70

Abilities

No Ability

Attributes

  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Noble Swords
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale