Armenian Spearmen
With a spear in one hand and a shield in the other, these men constitute the core melee component of most garrison forces. Whilst it would be a falsehood to number them amongst the professional soldiery, they are sworn to defend their homelands and are effective at performing delaying actions against enemy forces which have breached the outer fortifications.These spearmen were drawn from the subjects of the eastern regions. They were inexpensive, and simply equipped with a spear, wicker shield and cloth armour. Their shields were oval or rectangular in shape with a central handgrip. While uniformly equipped for the most part, their appearance varied greatly depending where they were recruited, and all kinds of Greek and Persian influences were manifest. In battle, spearmen guarded the flanks of phalanxes, or provided protection for skirmishers and archers. Although ill-equipped to face heavy enemies, their numbers and spears made them an effective counter to unarmoured cavalry. They were also a common type of mercenary and levied unit throughout Asia Minor and the Middle East.
Unit Name Armenian Spearmen |
Main Unit Key GAR_Arm_Garrisoned_Spearmen |
Land Unit Key GAR_Arm_Garrisoned_Spearmen |
Naval Unit Key pel_transport |
Soldiers 200 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 387 |
Recruitment Cost 344 |
Upkeep Cost 100 |
Melee Attack 10 |
9 |
├ Melee Weapon spear2 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 3 |
├ Bonus vs. Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 10 |
46 |
├ Base Defence 15 |
├ Shield shield2 |
└ Shield Defence 31 |
6 |
├ Armour arm3 |
├ Armour Defence 6 |
└ Shield Armour 0 |
20 |
├ Man Entity rome_infantry_medium_slow |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 45 |
Abilities
Armenian Spearmen- Stamina (average)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Average defensive unit
- Low damage but average armour penetration
- Weak attack
- Poor morale
Faction Availability | |
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Grand Campaign | |
Imperator Augustus |