Misthophoroi Machimoi Toxotai
A mercenary archer's wage is money well spent; he can kill enemies at a distance.Native troops supported the Greek phalanxes of Ptolemaic Egypt. Brave and proud warriors, Egyptians fulfilled several roles, but were most commonly used as peltasts, skirmishers on the flanks of the phalanxes, or as non-phalanx infantry in difficult terrain. Although the Ptolemies adopted all the trappings of the Pharaohs and their religious infrastructure, there was still much unrest among the native population long after the succession. This was due mainly to the way the Greek overlords used the traditions of the Pharaohs to fill their coffers at the expensive of ordinary people. The core of Ptolemaic armies was always Greek until the Battle of Raphia in 217BC, when they faced such a large Seleucid force and Ptolemy IV was forced to muster some 30,000 native Egyptians for the first time. Need overcame the suspicion of the disenchanted natives; the performance of the Egyptians in battle eventually led to a greater proportion of native troops in the Egyptian army and, in time, more diverse roles for those men as they gained the trust of their Greek commanders.
Unit Name Misthophoroi Machimoi Toxotai |
Main Unit Key Mer_Egy_Archers |
Land Unit Key Mer_Egy_Archers |
Naval Unit Key pel_transport |
Soldiers 120 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 280 |
Recruitment Cost 210 |
Upkeep Cost 150 |
10 |
├ Missile Weapon rome_bow |
├ Projectile arrow_normal |
├ Missile Damage 9 |
├ Missile Ap Damage 1 |
└ Base Reload Time 12 |
Accuracy 5 |
Range 152 |
Reload 13 |
Shots Per Minute 6 |
Ammunition 15 |
Melee Attack 8 |
5 |
├ Melee Weapon rome_shortsword |
├ Weapon Damage 5 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 3 |
28 |
├ Base Defence 12 |
├ Shield none |
└ Shield Defence 16 |
10 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 0 |
25 |
├ Man Entity rome_infantry_very_light |
├ Man Health 20 |
└ Bonus Hit Points 5 |
Base Morale 25 |
Abilities
No Ability
Attributes
- Improved Stamina
This unit type has an improvement on the base stamina stat. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Average rate of fire
- Good damage but low armour penetration
- Very weak in melee
- Very poor morale
Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
|
|||||||
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | rom_province_pool_libya | Libya |
Siwa Oases Kyrenaike Marmarike |
0 | 0.15 | 1 | 4 |
2 | rom_province_pool_aegyptos | Aigyptos |
Ta-Mehu Ta-Shemau Ta-Ament Ta-Abt |
1 | 0.15 | 1 | 4 |
Grand Campaign Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
|
|||||||
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
3 | rom_province_pool_libya | Libya |
Kyrenaike Marmarike Oases Siwa |
0 | 0.15 | 1 | 4 |
4 | rom_province_pool_aegyptos | Aigyptos |
Ta-Abt Ta-Ament Ta-Mehu Ta-Shemau |
1 | 0.15 | 1 | 4 |
Faction Mercenaries Pool
Mercenaries Pool | ||||||
---|---|---|---|---|---|---|
No. | Pool | Faction | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
5 | rom_faction_pool_egyptian | 1 | 0.15 | 1 | 4 |
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