Savar-i Zubindar-i Mizdahganig
These mounted skirmishers are a useful force of mercenaries for any general.Cavalry skirmishers relied on the speed of their mounts to close quickly with an enemy, attack, and then withdraw before any counterattack. This was the main role of cavalry in supporting hoplites, harassing enemy phalanxes and skirmishers and only pursuing foes already on the run. Most used javelins, and some attacked using the 'Cantabrian circle', where riders would circle in front of an enemy, taking it in turns to throw their javelins before galloping to the rear again. A few skirmishing riders carried swords and small shields to use if forced into a melee. Thracian cavalrymen often strapped their crescent-shaped pelte shield to their backs, giving them a little protection when they withdrew, a habit that sensible neighbours would have copied.
Unit Name Savar-i Zubindar-i Mizdahganig |
Main Unit Key Mer_Eas_Skirm_Cav |
Land Unit Key Mer_Eas_Skirm_Cav |
Naval Unit Key pel_transport |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 390 |
Recruitment Cost 220 |
Upkeep Cost 160 |
15 |
├ Missile Weapon rome_javelin_improved |
├ Projectile javelin_improved |
├ Missile Damage 13 |
├ Missile Ap Damage 2 |
└ Base Reload Time 9 |
Accuracy 5 |
Range 103 |
Reload 18 |
Shots Per Minute 8 |
Ammunition 7 |
Melee Attack 9 |
5 |
├ Melee Weapon rome_shortsword |
├ Weapon Damage 5 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 4 |
38 |
├ Base Defence 13 |
├ Shield pelta_cavalry |
└ Shield Defence 25 |
15 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 5 |
30 |
├ Man Entity rome_infantry_light |
├ Man Health 20 |
├ Bonus Hit Points 10 |
├ Mount rome_eastern_horse_sword_shield_vl |
├ Mount Entity rome_horse_very_light |
└ Mount Health 0 |
Base Morale 30 |
Abilities
No Ability
Attributes
- Improved Stamina
This unit type has an improvement on the base stamina stat. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Fast moving
- Very good damage and armour penetration
- Large shield
- Very weak in melee
- Poor morale
Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
|
|||||||
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | rom_province_pool_galatia_et_cappadocia | Galatia et Cappadocia |
Galatia Lykaonia Katpatuka Pamphylia |
0 | 0.15 | 1 | 3 |
2 | rom_province_pool_syria | Palmyra |
Eremos Syria Palmyra |
0 | 0.15 | 1 | 3 |
3 | rom_province_pool_syria | Syria |
Syria Kommagene Kilikia Aram |
0 | 0.15 | 1 | 3 |
4 | rom_province_pool_armenia | Hayasdan |
Tsopk Hayk Turuberan Korchayk |
0 | 0.15 | 1 | 3 |
5 | rom_province_pool_bithynia_et_pontus | Bithynia et Pontus |
Pontos Bithynia Paphlagonia Riza |
1 | 0.15 | 1 | 3 |
6 | rom_province_pool_caucasia | Kavkasos |
Ardhan Kartli Kolkheti |
0 | 0.15 | 1 | 3 |
Grand Campaign Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
|
|||||||
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
7 | rom_province_pool_galatia_et_cappadocia | Galatia et Cappadocia |
Katpatuka Kommagene Galatia Lykaonia |
0 | 0.15 | 1 | 3 |
8 | rom_province_pool_syria | Syria |
Aram Eremos Syria Phoinike Syria |
0 | 0.15 | 1 | 3 |
9 | rom_province_pool_armenia | Hayasdan |
Hayk Korchayk Tsopk |
0 | 0.15 | 1 | 3 |
10 | rom_province_pool_bithynia_et_pontus | Bithynia et Pontus |
Bithynia Paphlagonia Pontos Riza |
1 | 0.15 | 1 | 3 |
11 | rom_province_pool_caucasia | Kavkasos |
Ardhan Kolkheti Kartli |
0 | 0.15 | 1 | 3 |
Faction Mercenaries Pool
Mercenaries Pool | ||||||
---|---|---|---|---|---|---|
No. | Pool | Faction | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
12 | rom_faction_pool_assyrian | 1 | 0.15 | 1 | 3 |
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