Hurjaz Ridanz
(Germanic Hired Scout Riders)Mercenary light horsemen from Germania whose mounts provide them with both speed and agility.
The lack of strong, fast mounts in northern Europe restricted the Germans’ ability to build cavalry forces. Horses were expensive to keep and, given the size and strength of the typical German tribesman, he was more suited to life as an infantryman. Even so, there were a number of tribes that became renowned for their expertise as horsemen; the Usipi and, in particular, the Tencteri tribes, who dwelt on the east of the river Rhine, possessed much-admired cavalrymen. The Tencteri had a strong tradition: their children were raised playing with horses, which were well-respected and treasured possessions. The horse was always inherited by the strongest, most warlike man within a family, helping to create a strong cavalry presence within the tribe. German light cavalry often attacked in a circular motion, throwing javelins before stabbing at close quarters with spears and wheeling to the right. By attacking in a circle, no single man ever led or brought up the rear and, as the attack rotated, each man in turn came into contact with the enemy.
Unit Name Hurjaz Ridanz |
Main Unit Key MERC_Ger_Scout_Riders |
Land Unit Key MERC_Ger_Scout_Riders |
Naval Unit Key barbarian_transport_small |
Soldiers 120 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 1102 |
Recruitment Cost 689 |
Upkeep Cost 413 |
16 |
├ Missile Weapon prec3 |
├ Projectile prec3 |
├ Missile Damage 14 |
├ Missile Ap Damage 2 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 75 |
Reload 0 |
Shots Per Minute 6 |
Ammunition 1 |
Melee Attack 27 |
11 |
├ Melee Weapon mace1 |
├ Weapon Damage 11 |
├ Weapon Deadliness 0 |
├ Armour Piercing Yes |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 20 |
34 |
├ Base Defence 13 |
├ Shield cshield1 |
└ Shield Defence 21 |
2 |
├ Armour carm0 |
├ Armour Defence 2 |
└ Shield Armour 0 |
20 |
├ Man Entity rome_infantry_light |
├ Man Health 20 |
├ Bonus Hit Points 0 |
├ Mount rome_celtic_horse_sword_shield_vl |
├ Mount Entity rome_horse_very_light |
└ Mount Health 0 |
Base Morale 40 |
Abilities
Hurjaz Ridanz- Stamina (good)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Flying Wedge
The unit assumes a wedge formation that increases charge speed and bonus
Attributes
- Fire Whilst Moving
This unit can fire when mounted and moving. - Campaign Stealth
This unit can move around the campaign map without being seen. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow. - Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
Light Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Low damage but average armour penetration
- Average morale
Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
|
|||||||
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | rom_province_pool_germania_minor | Germania Minor |
Bagacum Germania Superior |
0 | 0.15 | 1 | 3 |
Grand Campaign Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
|
|||||||
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
2 | rom_province_pool_germania_minor | Germania Minor |
Germania Inferior Germania Superior |
0 | 0.15 | 1 | 3 |
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