Hurjaz Drutiz
(Germanic Mercenary Berserkers)The savagery of these Germanic warriors, when bought and paid for, is extremely useful on the battlefield.
Howling like animals and biting their shields, berserkers took on the appearance of wild animals, entering battle in an almost trance-like state. Worked into a rage before combat, possibly through the use of drugs, they had little protection but were utterly convinced of their invulnerability against fire, blade and indeed any blow that came their way. At the time, berserkers were thought to be shape-shifters that actually became the animals whose skins they wore. Other, more rational views suggested that they were simply carried along by a wave of group euphoria. However, their intended victims did not have the luxury of considering the opponent that stood before them; berserkers fought with a reckless fury, making them very uncompromising opponents to face, and to slay a berserker was thought a most impressive act of courage. One theory behind the appearance of bearskins in the Roman army was the premise that they were trophies, plucked from the corpses of German berserkers and worn by the Romans as symbols of bravery and prestige.
Unit Name Hurjaz Drutiz |
Main Unit Key MERC_Ger_Berserkers |
Land Unit Key MERC_Ger_Berserkers |
Naval Unit Key barbarian_transport_small |
Soldiers 200 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 814 |
Recruitment Cost 509 |
Upkeep Cost 305 |
12 |
├ Missile Weapon prec2 |
├ Projectile prec2 |
├ Missile Damage 12 |
├ Missile Ap Damage 0 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 0 |
Shots Per Minute 6 |
Ammunition 0 |
Melee Attack 56 |
11 |
├ Melee Weapon axe4 |
├ Weapon Damage 11 |
├ Weapon Deadliness 0 |
├ Armour Piercing Yes |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 19 |
78 |
├ Base Defence 26 |
├ Shield shield5 |
└ Shield Defence 52 |
1 |
├ Armour arm0 |
├ Armour Defence 1 |
└ Shield Armour 0 |
20 |
├ Man Entity heavy_light |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 70 |
Abilities
Hurjaz Drutiz- Stamina (average)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Flying Wedge
The unit assumes a wedge formation that increases charge speed and bonus
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
Light Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
|
|||||||
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | rom_province_pool_germania_minor | Germania Minor |
Bagacum Germania Superior |
1 | 0.4 | 1 | 2 |
2 | rom_province_pool_magna_germania | Magna Germania |
Frisia Cimbria Silva Bacenis |
0 | 0.4 | 1 | 2 |
3 | rom_province_pool_suebia | Suebia |
Suebia Vistula Ascaucalis Rugia |
1 | 0.4 | 1 | 2 |
Grand Campaign Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
|
|||||||
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
4 | rom_province_pool_germania_minor | Germania Minor |
Germania Inferior Germania Superior |
1 | 0.4 | 1 | 2 |
5 | rom_province_pool_magna_germania | Magna Germania |
Frisia Silva Bacenis Silva Nigra |
0 | 0.4 | 1 | 2 |
6 | rom_province_pool_suebia | Suebia |
Vistula Cimbria Suebia Rugia |
1 | 0.4 | 1 | 2 |
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