Management | ||||||
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No. | Technology | research_points | cost_per_round | Requires | Effects | Enables |
1 |
Management Tier 1 Logistics A warrior needs a weapon and a full belly before a fight. |
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200 | 0 |
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2 |
Management Tier 2 Advanced Chariot Training The charioteer and his horses should move as one before the battle starts. |
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300 | 0 |
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3 |
Management Tier 2 Marine Training Soldiers can always run away; marines fight or drown. |
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300 | 0 |
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4 |
Management Tier 3 Hellenisation Other than the insane or the stupid, who would not want to be Greek? |
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500 | 0 |
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5 |
Management Tier 4 Mercenaries Silver turns the course of battle with as much certainty as iron. |
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1000 | 0 |
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6 |
Management Tier 4 Naval Manoeuvres To captain a single ship takes skill; to control a squadron requires skill and training. |
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800 | 0 |
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7 |
Management Tier 5 Supply Reforms Soldiers have strong backs to carry more than just their armour. |
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1600 | 0 |
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8 |
Management Tier 6 Elephant Trading "Battle-hardened, one careful owner, all its own tusks…" |
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2400 | 0 |
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9 |
Management Tier 6 Fore & Aft Rigging With sails in line with the keel, a ship becomes more manoeuvrable. |
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2400 | 0 |
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