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Carthage Carthage Technologies

Tactics

A moment's thought saves many lives.

Tactics
No. Technology research_points cost_per_round Requires Effects Enables
1 Rites of Melqart Tactics Tier 1
Rites of Melqart
Strength is always welcome in rulers, and in their followers.
300 0 Logistics
  • +3% movement range for all armies and fleets
  • +3% charge bonus for all land units
Physical Conditioning Ship Ram Practice Field
2 Ship Ram Tactics Tier 2
Ship Ram
Judgement, rather than just a crew with strong backs, is needed to strike hard.
400 0 Rites of Melqart
  • +3% movement range for all armies and fleets
  • +5% battle speed for all ships
  • +10% ram damage for all ships
  • +20% shots per minute for all ships
Improved Ramming
3 Physical Conditioning Tactics Tier 2
Physical Conditioning
The burdens of war are not heavy after the burdens of training.
400 0 Rites of Melqart
  • +3% movement range for all armies and fleets
  • +5% morale for all land units
Weapon Proficiency Combat Posts
4 Weapon Proficiency Tactics Tier 3
Weapon Proficiency
Why carry a sword if you cannot use it well?
600 0 Physical Conditioning
  • +5% movement range for all armies and fleets
  • +2% melee attack for all units
  • +2% melee defence for all units
  • +15% missile damage for all land units
    (excluding siege units)
Tactical Flexibility Practice Camp Ephebic College
5 Improved Ramming Tactics Tier 3
Improved Ramming
To move a trireme with precision is the epitome of seamanship.
600 0 Ship Ram
  • +5% movement range for all armies and fleets
  • +10% battle speed for all ships
  • +15% missile damage for all ships
  • +20% ship health
  • +20% ram damage for all ships
6 Tactical Flexibility Tactics Tier 4
Tactical Flexibility
Assume old tactics are known to the enemy.
1000 0 Weapon Proficiency
  • +5% movement range for all armies and fleets
  • +3% melee attack for all units
  • +3% melee defence for all units
Tactical Drills Town (Horse Breeders)
7 Tactical Drills Tactics Tier 5
Tactical Drills
Practice everything before a battle and on the day, with luck, little will surprise you.
1600 0 Tactical Flexibility
  • +7% movement range for all armies and fleets
  • +5% melee attack for all units
  • +5% melee defence for all units
  • +4% charge bonus for all land units
Strategic Manoeuvres Exotic Animal Handling Horse Corral
8 Strategic Manoeuvres Tactics Tier 6
Strategic Manoeuvres
A battle fought in the wrong place is a battle wasted.
2100 0 Tactical Drills
  • +7% movement range for all armies and fleets
  • +20% shots per minute for all land units
    (excluding siege units)
  • +10% battle run speed for all land units
Stratopedon
9 Exotic Animal Handling Tactics Tier 6
Exotic Animal Handling
With great power comes great responsibility.
2100 0 Tactical Drills
  • +7% movement range for all armies and fleets
  • +10% melee attack for all units
  • +10% melee defence for all units
  • +8% charge bonus for all land units
  • +10% morale for all land units
Colony (Master Horse Breeders) Hippeis Stables
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