menu
HomeHome / Total War: Rome II / Rome (Hannibal at the Gates) / Technologies / Tactics
Rome (Hannibal at the Gates) Rome (Hannibal at the Gates) Technologies

Tactics

A moment's thought saves many lives.

Tactics
No. Technology research_points cost_per_round Requires Effects Enables
1 Physical Conditioning Tactics Tier 1
Physical Conditioning
The burdens of war are not heavy after the burdens of training.
300 0 War Preparations
  • +3% movement range for all armies and fleets
  • +5% morale for all land units
Weapon Proficiency Ship Pumps Practice Field
2 Ship Pumps Tactics Tier 2
Ship Pumps
The trick to not sinking is keeping the sea mostly outside the ship.
400 0 Physical Conditioning
  • +3% movement range for all armies and fleets
  • +20% ship health
  • +5% ram damage for all ships
Deck Artillery
3 Weapon Proficiency Tactics Tier 2
Weapon Proficiency
Why carry a sword if you cannot use it well?
400 0 Physical Conditioning
  • +3% movement range for all armies and fleets
Tactical Drills Practice Castrum Target Stands
4 Tactical Drills Tactics Tier 3
Tactical Drills
Practice everything before a battle and on the day, with luck, little will surprise you.
600 0 Weapon Proficiency
  • +5% movement range for all armies and fleets
Strategic Manoeuvres Armidoctor Combat Posts Doctor Sagittariorum
5 Deck Artillery Tactics Tier 3
Deck Artillery
It is better to strike from a distance than be dragged down by drowning men.
600 0 Ship Pumps
  • +5% movement range for all armies and fleets
  • +15% missile damage for all ships
  • +10% shots per minute for all ships
Ship Ram
6 Ship Ram Tactics Tier 4
Ship Ram
The enemy deserve a closer acquaintance with the sea.
1000 0 Deck Artillery
  • +5% movement range for all armies and fleets
  • +5% battle speed for all ships
  • +10% ram damage for all ships
Improved Ramming
7 Improved Ramming Tactics Tier 5
Improved Ramming
To move a trireme with precision is the epitome of seamanship.
2200 0 Ship Ram
  • +7% movement range for all armies and fleets
  • +10% battle speed for all ships
  • +10% ram damage for all ships
8 Strategic Manoeuvres Tactics Tier 6
Strategic Manoeuvres
A battle fought in the wrong place is a battle wasted.
1000 0 Tactical Drills
  • +7% movement range for all armies and fleets
  • +10% battle run speed for all land units
Advanced Tactics Basilica Exercitoria Veterinary
9 Advanced Tactics Tactics Tier 6
Advanced Tactics
"Insanity is doing the same thing over and over again and expecting different results."
2600 0 Strategic Manoeuvres
  • +7% movement range for all armies and fleets
  • +15% melee attack skill for all infantry units
Basilica Equestris
Facebook