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Carthage (Hannibal at the Gates) Carthage (Hannibal at the Gates) Technologies

Management

An army without organisation is a well-dressed mob.

Management
No. Technology research_points cost_per_round Requires Effects Enables
1 Military Settlement Management Tier 1
Military Settlement
A colony of soldiers is rarely troubled by its neighbours.
300 0 Logistics
  • +3% replenishment rate for all armies and fleets
  • -2% recruitment costs for all army units (all provinces)
  • -2% upkeep costs for all armies
Mercenaries Naval Manoeuvres Docks Drydock
2 Naval Manoeuvres Management Tier 2
Naval Manoeuvres
To captain a single ship takes skill; to control a squadron requires skill and training.
400 0 Military Settlement
  • +3% replenishment rate for all armies and fleets
  • -2% recruitment costs for all ships
  • -3% upkeep cost for all fleets
Fore & Aft Rigging Neosokoi Military Port
3 Mercenaries Management Tier 2
Mercenaries
Silver turns the course of battle with as much certainty as iron.
400 0 Military Settlement
  • +3% replenishment rate for all armies and fleets
  • -15% mercenary recruitment costs
  • -15% mercenary upkeep costs
Punicisation Skirmisher Camp
4 Fore & Aft Rigging Management Tier 3
Fore & Aft Rigging
With sails in line with the keel, a ship becomes more manoeuvrable.
600 0 Naval Manoeuvres
  • +5% replenishment rate for all armies and fleets
  • +1 recruitment slots in all ports
  • -3% recruitment costs for all ships
  • -4% upkeep cost for all fleets
Naval Artillery Training
5 Punicisation Management Tier 3
Punicisation
Foreigners must be civilised, and what better example than Carthage will ever be found?
600 0 Mercenaries
  • +5% replenishment rate for all armies and fleets
  • -5% agent recruitment costs (all provinces)
  • -3% recruitment costs for all army units (all provinces)
  • -3% upkeep costs for all armies
Sidonian Rites Mercenary Camp
6 Sidonian Rites Management Tier 4
Sidonian Rites
Carthage looks after its people, as Ba'al Hammon would wish.
1000 0 Punicisation
  • +5% replenishment rate for all armies and fleets
  • +25% ammunition for all missile units
  • -4% recruitment costs for all army units (all provinces)
  • -4% upkeep costs for all armies
Propaganda Hoplite Barracks
7 Naval Artillery Training Management Tier 5
Naval Artillery Training
A considered approach is required when handling powerful artillery pieces.
1000 0 Fore & Aft Rigging
  • +7% replenishment rate for all armies and fleets
  • -4% recruitment costs for all ships
  • -5% upkeep cost for all fleets
Marine Training
8 Propaganda Management Tier 5
Propaganda
Truth and lies are a matched pair of swords.
2400 0 Sidonian Rites
  • +7% replenishment rate for all armies and fleets
  • -10% agent recruitment costs (all provinces)
  • +1 recruitment slots (all provinces)
  • -5% recruitment costs for all army units (all provinces)
  • -6% upkeep costs for all armies
Royal Barracks
9 Marine Training Management Tier 6
Marine Training
Soldiers can always run away; marines fight or drown.
2600 0 Naval Artillery Training
  • +7% replenishment rate for all armies and fleets
  • -6% recruitment costs for all ships
  • -6% upkeep cost for all fleets
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