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Cultural Identity Arverni (Caesar in Gaul)Arverni (Caesar in Gaul) Support of the People Tier 4

Cultural Identity

We are many tribes, but one people.

Many different tribes inhabited Gaul at the time of Caesar’s Gallic Wars. Most were of Celtic origin, but some, especially along the regions bordering the Rhine and in the northeast, such as the ferocious Nervii, were of mixed Celtic and Germanic descent. Several common factors bound the disparate tribes together: they shared a common language; they worshipped the same high gods, such as Toutatis and Dis Pater (the 'protector' and 'father god' respectively); and believed in animism, recognising the lakes, trees, and other features of the earth as divine. This unity in outlook is most apparent in the Celts’ reverence of their druids, a priestly class who advised their chieftains and councils.

Support of the People

Cultural Identity

Node Set

Support of the People Tier 4

research_points

1

cost_per_round

4000

Effects

  • -4% unit recruitment cost
  • Tribal Unity: +4 to diplomacy with all Celtic factions
  • +3 Imperium
  • +5% melee attack skill for all units during battles against Rome
  • +3 cultural conversion
Requires
Requires Technologies Battle FuryBattle Fury
Enables
Enables Technologies Tribal CooperationTribal Cooperation
Enables Buildings PotterPotter
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