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Aorsoi (Imperator Augustus) Aorsoi (Imperator Augustus) Skills & Traditions

Spy Skills


As experts in subterfuge, spies can move unseen and are key to improving military and provincial security. Through acts of subterfuge, they are able to inflict minor casualties against military targets, wreck supplies and buildings, steal enemy intelligence, and incite provinces to riot against their leaders.



Spy Background Skills
No. Skill Name Level Unlocked at Rank Effects
1 (agent_background_spy_actor_generic)
Actor
Someone of many faces is difficult to trace…
Level 1 Rank 0 Manipulation > Persuade: +2% chance of successful manipulation (this action)
Infiltration: -4% chance of being detected by enemies (passive action)
+4% wealth from culture (local province)
Level 2 Rank 3 Manipulation > Persuade: +4% chance of successful manipulation (this action)
Infiltration: -8% chance of being detected by enemies (passive action)
+8% wealth from culture (local province)
Level 3 Rank 5 Manipulation > Persuade: +6% chance of successful manipulation (this action)
Infiltration: -12% chance of being detected by enemies (passive action)
+12% wealth from culture (local province)
2 (agent_background_spy_assassin_generic)
Assassin
In time, Death comes for all.
Level 1 Rank 0 +5% chance of wounding enemy agents in self-defence (this_agent)
Manipulation > Coerce: +3% chance of successful manipulation (this action)
Assassination > Concealed Blade: +4% chance of positive outcome (this action)
Level 2 Rank 3 +10% chance of wounding enemy agents in self-defence (this_agent)
Manipulation > Coerce: +6% chance of successful manipulation (this action)
Assassination > Concealed Blade: +8% chance of positive outcome (this action)
Level 3 Rank 5 +15% chance of wounding enemy agents in self-defence (this_agent)
Manipulation > Coerce: +9% chance of successful manipulation (this action)
Assassination > Concealed Blade: +12% chance of positive outcome (this action)
3 (agent_background_spy_attendant_generic)
Attendant
An unassuming manner and an understanding ear are vital in an attendant.
Level 1 Rank 0 Assassination > Solicit Traitor: +4% chance of positive outcome (this action)
-3% upkeep for all land units (parent army)
Bread and Games Edict:
+2 public order (local provincial edicts)
Level 2 Rank 3 Assassination > Solicit Traitor: +8% chance of positive outcome (this action)
-6% upkeep for all land units (parent army)
Bread and Games Edict:
+4 public order (local provincial edicts)
Level 3 Rank 5 Assassination > Solicit Traitor: +12% chance of positive outcome (this action)
-9% upkeep for all land units (parent army)
Bread and Games Edict:
+6 public order (local provincial edicts)
4 (agent_background_spy_courier_generic)
Courier
Some things need to be carried in secrecy.
Level 1 Rank 0 +6% campaign map movement range (accompanying general)
Military Intelligence: -3% success chance of enemy agent actions (this action)
Intercept Orders: +1 pieces of enemy information discovered (this action)
Level 2 Rank 3 +12% campaign map movement range (accompanying general)
Military Intelligence: -6% success chance of enemy agent actions (this action)
Intercept Orders: +2 pieces of enemy information discovered (this action)
Level 3 Rank 5 +18% campaign map movement range (accompanying general)
Military Intelligence: -9% success chance of enemy agent actions (this action)
Intercept Orders: +3 pieces of enemy information discovered (this action)
5 (agent_background_spy_courtesan_generic)
Brothelworker
It's surprising what you can learn when you're staring at the ceiling.
Level 1 Rank 0 Manipulation > Tempt: +2% chance of successful manipulation (this action)
Assassination > Solicit Traitor: +5% chance of positive outcome (this action)
+1 public order from characters (local province)
Level 2 Rank 3 Manipulation > Tempt: +4% chance of successful manipulation (this action)
Assassination > Solicit Traitor: +10% chance of positive outcome (this action)
+2 public order from characters (local province)
Level 3 Rank 5 Manipulation > Tempt: +6% chance of successful manipulation (this action)
Assassination > Solicit Traitor: +15% chance of positive outcome (this action)
+3 public order from characters (local province)
6 (agent_background_spy_craftsman_generic)
Artisan
It pays to be good with your hands.
Level 1 Rank 0 +4% wealth from industry (local province)
+3% wealth from all commerce (local province)
-2% construction costs (local province)
Level 2 Rank 3 +8% wealth from industry (local province)
+6% wealth from all commerce (local province)
-4% construction costs (local province)
Level 3 Rank 5 +12% wealth from industry (local province)
+9% wealth from all commerce (local province)
-6% construction costs (local province)
7 (agent_background_spy_criminal_generic)
Criminal
"I will not speak of my crimes, so don't ask!"
Level 1 Rank 0 -5% cost of performing all actions (this_agent)
Manipulation > Coerce: +3% chance of successful manipulation (this action)
Commit Arson: +10% damage to the specified building (this action)
Level 2 Rank 3 -10% cost of performing all actions (this_agent)
Manipulation > Coerce: +6% chance of successful manipulation (this action)
Commit Arson: +20% damage to the specified building (this action)
Level 3 Rank 5 -15% cost of performing all actions (this_agent)
Manipulation > Coerce: +9% chance of successful manipulation (this action)
Commit Arson: +30% damage to the specified building (this action)
8 (agent_background_spy_alchemist_barbarian_herbalist)
Herbalist
"A little of this, and a little of that…"
Level 1 Rank 0 Assassination > Poison: +4% chance of positive outcome (this action)
Poison Provisions: +4% casualties for all units (this action)
Poison Wells: +4% casualties for all garrison units (this action)
+3% replenishment rate for all units (parent army)
Level 2 Rank 3 Assassination > Poison: +8% chance of positive outcome (this action)
Poison Provisions: +8% casualties for all units (this action)
Poison Wells: +8% casualties for all garrison units (this action)
+6% replenishment rate for all units (parent army)
Level 3 Rank 5 Assassination > Poison: +12% chance of positive outcome (this action)
Poison Provisions: +12% casualties for all units (this action)
Poison Wells: +12% casualties for all garrison units (this action)
+9% replenishment rate for all units (parent army)
9 (agent_background_spy_farmer_generic)
Farmer
Those who work the land understand its secrets.
Level 1 Rank 0 +3% wealth from agriculture (local province)
+1 growth per turn (local province)
Commercial Stimulation Edict:
+1 food from trade (local provincial edicts)
Level 2 Rank 3 +6% wealth from agriculture (local province)
+2 growth per turn (local province)
Commercial Stimulation Edict:
+2 food from trade (local provincial edicts)
Level 3 Rank 5 +9% wealth from agriculture (local province)
+3 growth per turn (local province)
Commercial Stimulation Edict:
+3 food from trade (local provincial edicts)
10 (agent_background_spy_poet_generic)
Poet
"I can spin a tale that would make even the gods spill their darkest secrets…"
Level 1 Rank 0 +1 cultural influence (this_agent)
+4% wealth from culture (local province)
+2 public order from characters (local province)